Dream Evolutions: Recommended SP Set Compilation

Discussion in 'Japanese Server' started by ksham, Apr 1, 2016.

  1. spie_dee

    spie_dee Crusader

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    "Waste" is such a hard word to use, the positivity oozing out from that sentence haha..

    Oohhh lookey 3 free gems in the box today~ :)
     
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  2. Wesbreng

    Wesbreng Dark Finisher

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    lel. I just hope alim make a 10+1 UoC gacha or implement weak/very "limited" limit break (1-2 times at least), so everyone wont get too mad when they just pulled dupes after wasting 50+ gems and its likely wont happen lel :v
     
  3. ksham

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    Increased rates > 10+1.

    The main issue is that we haven't been getting many gems lately. Been a pretty quiet 2016 so far. So people making a few pulls are unlikely to be lucky enough to pull the unit they want. P2P players less so but if you pull when there isn't a rate up, then you can't be salty about dupes.

    By the way, I do want to promote discussions for SP builds and other players' viewpoint. So I will include SP sets by other users in my original post. If you want your set up there, please follow the same format that I use. Bold/highlight the SPs and provide an explanation, and use cases if they are unorthodox.
     
    Last edited: May 19, 2016
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  4. Moonmoon

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    Hi ksham I miss you on chat ;C
     
  5. ksham

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    What chat?
     
  6. Moonmoon

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    This forums chat
     
  7. ksham

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    I see. Hmm, it's probably about 8-9 months. I don't have anything to say in the forum's chat. It's 99.9% Global players who talks in there and mostly Global-related chat. Ever since I quit Global back in June 2015, I have nothing to talk about with people in chat. I just isolate myself in this JP forum (and Discord).
     
  8. Moonmoon

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    I see D:
     
  9. spie_dee

    spie_dee Crusader

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    oh so i pulled 7 times and netted lala and kulyuk (yaye?) so yeah fortunately it was not a "waste" at all haha.. so i have a question though, how important is null stat down debuff? 30SP seems kinda steep and ark/krantz can cure it over i guess?
     
  10. Varthftw

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    If I'm not mistaken Lara/lala is the only(few?) units that can provide null stats down buff. I took it with krantz in my party it provides lala to cover a lot of the things krantz doesn't. Also the only other options is to give her mitigation or the +atk buff which wasn't need b/c I'm running with krantz and sirius/atro.
     
  11. spie_dee

    spie_dee Crusader

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    well they way i see it there are 3 builds of lara which can be desirable. at the moment i'm thinking lara #3 but lara #2 can be good too HMMMM:
    lara #1:
    10 SP: +20% ATK/REC (SELF)
    10 SP: +20% HP/DEF (SELF)
    30 SP: Add to BB/SBB: Null Stat Down Debuff (ALL) 1 Turn
    50 SP: Add to BB/SBB: Reduce 50% DMG (ALL) 1 Turn

    lara #2:
    10 SP: +20% ATK/REC (SELF)
    10 SP: +20% HP/DEF (SELF)
    20 SP: 2-3 BC on Hit (SELF)
    10 SP: SP #3 Enhancement: +1 BC on Hit (SELF)
    50 SP: Add to BB/SBB: Reduce 50% DMG (ALL) 1 Turn

    lara #3:
    10 SP: +20% ATK/REC (SELF)
    10 SP: +20% HP/DEF (SELF)
    20 SP: 2-3 BC on Hit (SELF)
    10 SP: SP #3 Enhancement: +1 BC on Hit (SELF)
    20 SP: Null EWD (SELF)
    30 SP: Add to BB/SBB: Null Stat Down Debuff (ALL) 1 Turn
     
  12. ksham

    ksham

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    Almost as useful as having null ails buff.

    Lala's BC on hit SP options are not too useful imo. That would only benefit her for mitigation SP path, and BC on hit Elgif are so common that you can just give her that. And on top of regular BC on hit and Ares, I think Lala is fine. Besides only her mitigation and null debuffs buff lasts for one turn.

    In content with heavy BC resist or Ares down, it's probably better to bring Krantz or Magness for that two turn mitigation instead of relying on Lala's. Or bringing two mitigators like we used to do also works.
     
  13. ksham

    ksham

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    Updated OP.
    Added Verne option #3 with a build that has better synergy with the latest batches, namely Felice.
    Added Rengaku, Asami, and Izuna.​
     
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  14. ksham

    ksham

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    Updated OP.
    New Deprecated spoiler -- moved Verne #1, Verne #2, Lala #1, and Lala #2 into deprecated.
    Deprecated Lance's build, but he doesn't have any decent build so he will remain as-is for now.
    Added Desha, Zekuto, Stein, and Leila.
    Added Alice and Elza.​
     
  15. Gig

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    So I pulled deese, And given my unit pool that's the stats buff + crit buff omni unit I was lacking. I already have Verne and Izuna so the 130% spark is a no no.
    I'm thinking of either :

    • 10 SP Self Passive +20% ATK/REC
    • 10 SP Self Passive +20% DEF/HP
    • 10 SP Self Passive +50% Spark damage
      • 10 SP Self Passive +70% Spark damage
    • 10 SP Self Passive 10 BC fill on Spark
    • 30 SP BB/SBB +60% Crit rate on BB/SBB
    • 30 SP BB/SBB +50% Crit damage on BB/SBB (get Crit rate SP to unlock)
    • 20 SP BB/SBB +10% ATK/DEF/REC buff on SBB (up to 150% each)
    • 50 SP BB/SBB/UBB +30% Spark damage to BB/SBB/UBB
    Or
    • 10 SP Self Passive +20% ATK/REC
    • 10 SP Self Passive +20% DEF/HP
    • 10 SP Self Passive +50% Spark damage
      • 10 SP Self Passive +70% Spark damage
    • 10 SP Self Passive 10 BC fill on Spark
    • 30 SP BB/SBB +60% Crit rate on BB/SBB
    • 30 SP BB/SBB +50% Crit damage on BB/SBB (get Crit rate SP to unlock)
    • 20 SP BB/SBB +10% ATK/DEF/REC buff on SBB (up to 150% each)
    • 50 SP BB/SBB/UBB +30% Spark damage to BB/SBB/UBB
    (either one of the two in blue)
    Which one Should I choose ? (I also have 2 deese actually sough yeah lol, but I don't want to raise 2 right now)
     
  16. ksham

    ksham

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    What is the rest of your team?
     
  17. Gig

    Gig Master

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    Things are subject to change but for now, as an all-purpose squad, I'm using a Verne / Lara / Deese core.
    I'm currently running Selena as a cleric bc/turn bot and Laphiel as battery more than mitigator. I think I'm gonna build Elza to replace raphiel as battery which leaves me with bc on hit and ailment to take care of. Granted I'm not taking friend slot into account so they're kinda flex spots anyway. (Ark, zekuto friends namely)
     
  18. ksham

    ksham

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    Well, the latest water unit, Stein, would be a perfect fit for ailment cleanse, ailment null, AND BC on Hit while also being a mitigator (since you removed Lafiel). Take a look at the SP compilation thread for details on his SP build paths.

    If Desha is mostly used as a stat buffer, then try this:
    10 SP: +20% ATK/REC (SELF)
    10 SP: +20% HP/DEF (SELF)
    10 SP: +50% Spark DMG (SELF)
    10 SP: SP#3 Enhancement: +20% Spark DMG => +70% Spark DMG
    10 SP: 10 BC on Spark (SELF)

    30 SP: Add to BB/SBB: +60% CRIT (ALL) 3 Turns
    30 SP: Add to BB/SBB: +50% CRIT DMG (ALL) 3 Turns
    20 SP: SBB Enhancement: +10% ATK/DEF/REC => +150% ATK/DEF/REC
    50 SP: BB/SBB/UBB Enhancement: +30% Spark DMG => BB: +130% Spark DMG; SBB: +130% Spark DMG; UBB: +330% Spark DMG

    Spark buff upgrade is really good. This means that her clash with Elza and Verne is not bad at all. Otherwise, downgrading from Elza's 120% spark to only 100% for the entire team is a big drop in damage. The extra 10% all stats on SBB is actually not that needed. People run Sirius, who only buffs 140%, and is fine. CRIT is not needed in most content because bosses are heavily crit resistant. If you need CRIT, just bring another unit to fill that void.

    So the team is: Stein, Lala, Verne, Elza, Desha. While 3 spark buffers are not ideal because of all the clashes (see note below), it can work provided a few things:
    1. Verne, Elza, and Desha all have spark dmg upgrade SP so their clash does not lower damage for the team by overwriting the buff with a weaker version.
    2. Verne has BC on Spark.

    Note: having 3 spark buffers in the squad is not good. Verne, Elza, and Desha all clash in spark dmg. I assume you also gave Verne her increase Spark DMG SP option, otherwise, she would lower the damage that Elza and Desha would provide.
     
  19. Gig

    Gig Master

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    No I didn't give Verne the spark boost. So everything is at 100%, I don't have to think about sbbing in some kind of order.
    Except Elza that would be at 90% meh, but since she's a spark blanket using her first is kinda the thing to do. There's too many units with spark and spark units love me too much anyway, clash is bound to happen in my case.
     
  20. ksham

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    I see; well clashing is okay as long as you're not overwriting a buff with a weaker version. The extra spark dmg boost does help a lot over the course of the fight. If you want to go with crit SP, that's fine, but I think it's really not necessary. Most teams don't carry crit buffers because a lot of bosses are immune or heavily resist it.

    10 SP: +20% ATK/REC (SELF)
    10 SP: +20% HP/DEF (SELF)
    10 SP: +50% Spark DMG (SELF)
    10 SP: SP#3 Enhancement: +20% Spark DMG => +70% Spark DMG
    10 SP: 10 BC on Spark (SELF)
    30 SP: Add to BB/SBB: +60% CRIT (ALL) 3 Turns
    30 SP: Add to BB/SBB: +50% CRIT DMG (ALL) 3 Turns

    20 SP: SBB Enhancement: +10% ATK/DEF/REC => +150% ATK/DEF/REC
    50 SP: BB/SBB/UBB Enhancement: +30% Spark DMG => BB: +130% Spark DMG; SBB: +130% Spark DMG; UBB: +330% Spark DMG

    When playing her, you are aiming to spark her single hit, so spark dmg multiplier is much better than CRIT, which is RNG. The +10% ATK/DEF/REC SP option is not necessary. Since she is a single-hit nuker, you usually use her last so having the higher spark dmg modifier is a lot better than crit.
     

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