Spoiler Elgif Level 10 Information

Discussion in 'General Discussion' started by Priya, Apr 29, 2016.

  1. Priya

    Priya The Witch Moderator

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    via AI from Kuttrax in particular
    General notes:
    • 100 Energy per run (21,000 Experience) puts this at a 210 exp/eng rate (behind Fourfold Pillars)
    • 1 Gem on first clear
    • You can encounter and capture the following:
      • Burst Emperor
      • Emgif
      • Imp Arton
    • Do not UBB. (when they are >50%?)
    • The final Boss can be any of the units below.
    • If you encounter and beat the units, you have a chance to get a 5* Elgif.
    Elgif
    • NOT guaranteed capture (but very high chance)
    • Susceptible to Poison, Weakness
    • (Genocide Tablet)= AoE
    • (Abyss) = AoE
    • (Abyss End) = Massive AoE
    • (G. Legendary Guardian)
      • Reflect buff plus DoT
      • Occurs every 2 turns
      • Use a burst heal last, after everyone is done attacking. HoT recommended too.
    • 被ダメージ時HP回復 = HoT
    • Gains hit buff and mitigation at some point
    • 50% - ST nukes on the 3 current highest HP
    • 25% - massive 1-hit AoE, and then some
    Grahdens
    • Angel Idol buff. It didn't proc, maybe he removes it at some point?
    • Idle on the first 2 turns, then massive AoE on the 3rd plus a massive heal. Plus a BC resistance buff.
    • Past 30%? he will charge for 1 turn, then do a massive AoE on the next turn. (Apoc Zero)
    • Nullifies ailments and debuffs
    • Light/Dark element buff to attacks
    Owen
    • Takes 3 years for his animation to complete
    • Buff wipe at 25%, his AoE will reduce your squad HP to 1 but will not kill
    • He does a couple of strong AoEs per turn, and a really powerful one past 20%
    • Casts 'Heal when Attacked' buff. Do not go all out on him, or he will heal for a good amount.
    • Casts Crit damage up, HoT
    • Inflicts Injury
    Zelnite
    • BB wipe at 50%
    • BB fill rate debuff
    • Casts Earth barrier, Ignore DEF, and hit count buff
    • Casts BC/HC drop, BB when attacked
    • Careful with you Thunder units, if you don't have a null EWD lead
    As you can see, auto level 10 is going to be... a tad bit harder. Are you going to stick with Auto Level 7? or are you going to switch to Level 10? The below, from Brave Frontier Wiki are the rewards for the respective dungeons.
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    Last edited: Apr 30, 2016
  2. Frank_man

    Frank_man Darkwalker

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    Looks interesting and I can't wait to run through this :D
     
  3. J3ZUSM4N

    J3ZUSM4N Archgod

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    I'm very excited for this. It's there any information for when it will come to global?
     
  4. Priya

    Priya The Witch Moderator

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    This next month.
     
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  5. Kiyoji21

    Kiyoji21 Ouranous

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    When I need quick energy drains, I will stick with autoing level 7. But if I have the time and interest, I might do level 10.
     
  6. LunarEmerald

    LunarEmerald Ruling Star

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    I'm sure we'll find a way to auto 10 too.

    Once you know how to exploit mechanics, you can cheese pretty much anything in this game.
     
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  7. Gannicus

    Gannicus Archgod

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    I will most definitely be ditching level 7 in favor of level 10. I've captured, at the very least, 75 Elgifs from level 7 and the best one I've gotten is +30% HP.

    I'd be pleased to capture either a Burst Emperor, Emgif, or Imp Arton. Probably would want an Emgif the most, being that it's worth a 1000 more Merit Points than Burst Emperor and Imp Arton (5000 vs 4000).

    Just wish I were rich so that I could gem level 10 many times over. I'll only be able to do two runs a day, but with the very high capture rate, I'd probably be successful on one run, if not both. Just God forbid I capture status ailment-related Elgifs. Those disgust me lol
     
    Last edited: May 6, 2016
  8. hcdx

    hcdx Hero

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    Definitely moving up to lvl 10. lvl 7 treats me like shit.
     
  9. luffie

    luffie Savior

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    Level 10 man, absolutely lvl 10, because level 7 gives you too much crap even for 60 energy.
    It's like paying 3 gems for rare summon, or 6 gems for limited pool of summons, the choices are obvious for veterans.
     
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  10. Gannicus

    Gannicus Archgod

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    Damn. Perfect analogy, man. (y)
     
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  11. ornehx

    ornehx Warlord

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    Lvl 10 when I am off work. Lvl 7 when at work.
    Looking forward to your auto guide. Thanks!!
     
  12. Kyrian

    Kyrian Twilight

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    Going to try level 10. Hopefully we won't need a full OE squad. I usually only field 2-3 at once. :confused: (Atro, Eze and Selena)
     
  13. EpicGold

    EpicGold Cycle Cutter

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    LVL 10 for real men
     
  14. adman_66

    adman_66 Hero

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    unless you want to quickly burn alot of energy, there is basically no point to do lv 7. Hell , i ran it about 50 times (just enough to slightly boost some of my mostly used units) and stopped since the elgifs are 80% garbage and you have a very low chance to get a lv 6 or 7 elgif (and even many of those are garbage or very niche).
    With lv 10, you at least have a decent chance for a decent elgif if it drops and a much better chance for a good one.
     
  15. Taikero

    Taikero Apollo

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    Quick analysis to follow...

    Elgif you'll need:
    • Poison and/or Weakness
    • Burst Heal and/or HoT
    • Dark units probably not recommended
    Grahdens you'll need:
    • Ares buff and BC Fill on Spark and BC drop rate buff
    • Light units probably not recommended
    Owen you'll need:
    • Crit damage negation is ideal, better if on an LS
    • Good if your units can heal damage on being attacked, sounds like
    • Earth units probably not recommended
    Zelnite you'll need:
    • BC fill on being attacked (assuming he attacks after BC gauge wiping you)
    • Ares and BC drop rate buff
    • Ignore def buff negation
    • Thunder units probably not recommended

    So essentially:
    • Recommended elements: :fire::water:
    • If you bring other elements, wise to have elemental weakness damage negation along (Yay Ark OE!)
    • You'll need basically every good BC management buff
    • DEF and a conversion buff to DEF along with mitigation are of course mandatory, and better if paired with high health Leader Skills
    • Status ailment application, NULL status, Ignore def buff negation, and crit damage negation are the key supporting buffs
    • Burst heal and/or HoT is recommended
    If you're limited to Fire and Water, it's going to be tough to fit those requirements for a full auto-battle team. Zelnite additionally could cause issues for auto-battle.
     
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  16. Alchemia

    Alchemia Gleam

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    I think .. for shits and giggles. I wanna try ..

    :dark: Nyami/:dark: Nyami/:fire: Avant (leads) + :dark: Melina + :light: Lilith + :earth: Zeruiah + :dark: Ensa

    Just to see what their HP is like.

    I'm definitely going level 10 though because I would really, really, REALLY like some non shitty Elgifs for once. And I don't mean 4* sickness infliction either.
     
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  17. ApexLegends

    ApexLegends

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    Real men will beat it with Zaza.
     
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  18. luffie

    luffie Savior

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    If you are a veteran, have great units and high level, lvl 10 is the absolute. But that doesn't mean lvl 7 is useless, remember, not everyone is a veteran and can field a squad of 7* much less OE, so they will have to attempt lvl 5 to 7 first.
     
  19. Nocturne

    Nocturne Gleaming God

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    Level 10 in BFJP yielded a bunch of 20%-30% HP or all stat Elgifs at a reasonably good rate.

    Definitely level 10 if your squad can handle it -- I'm even considering gemming to do more runs.

    Quite a few JPBF players have tons of HP elgifs, and this is the reason why.
     
  20. Yilun

    Yilun Thanatos

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    You're going to have to treat Grahdens and Owens like mini-trials. So full auto-battle squad comps are going to be tricky. There is really no way to auto-battle Grahdens unless you can one-shot him, which seems slightly difficult. He's going to do his apoc ultimate at < 30% HP and that basically will wipe your entire team.
     

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