Help me build my team (newbie)

Discussion in 'General Discussion' started by Knives Knives, Sep 25, 2017.

  1. Knives Knives

    Knives Knives Legend

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    I'm level 111 and I have no idea which is the best team to build in Arena and Vortex (GGC).
    Fire:Avant 6* , Kulyuk 7* , Ciara 6* , Glenn 7* , Aisha 5*
    Water: Farzen 6* ( yes I have only one :( )
    Thunder: Eze 6* , Zora 7* , Bonnie 6* , Fizz 7* , Licht 7*
    Earth: Dion 6*
    Light: Lauda 7*
    Dark: Mifune 5*

    I'm currently using Avant, Farzen, Zora (Leader), Bonnie, Ciara in everything like Arena, GGC, Quest etc...
    I still have no omni btw.
    Any help would do and thank you ;).
     
    Last edited: Sep 27, 2017
  2. Scrubbius Maximus

    Scrubbius Maximus Slumber God

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    Continue with your journey in questing; the 7* units you are currently using are more than capable of plowing thru the first arc. Raise your units up as well altho there isnt really any1 thats meta-tier in your mentioned arsenal. Prioritize Zora & Lauda i would say, since they are more likely to remain as utility for you

    You can attempt the harder GGC's (everything other than 6 heroes i guess?) using a mitigator friend like Rain/Hisui/Solos/Cardes etc, but otherwise should just save up your gems for a decent gate to summon on and hopefully obtain meta-tier units and a mitigator to sail thru everything else.
     
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  3. Knives Knives

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    Thank you man! :)
     
  4. Beyond Z

    Beyond Z Thanatos

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    Yeah, its too early for you to build a "proper team". However, maybe for your first OE you should go for Glenn, for the reason that he gains "boosts ABP and CBP gain" (arena/colo battle points). So you should use him for your arena lead asap and you'll gain 50% more abp per orb, thus helping you to reach rewards faster.
     
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  5. Knives Knives

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    I see now, thanks to you too man! :)
     
  6. Acyl

    Acyl

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    Your units who can eventually reach Omni Evolution are: :fire:Avant, Kulyuk, Ciara, Glenn, :thunder:Eze, Zora, Fizz, Licht, :light:Lauda, :dark:Mifune.

    In practical terms you should prioritise these units over the ones without any Omni, unless the non-Omni units fill some key role in your squad that you can't get elsewhere. It is possible that some of the non-Omnis may get a legacy upgrade, but there probably won't be many legacy upgrade rounds left.

    It is not really possible to build a self-sufficient regular content squad from the above units, though you can come close. The biggest problem is that you're missing a 50% damage reduction buff unit, which we call a mitigator. The unit needs to cast this effect on BB/SBB, which is spammable (Kulyuk for example has a 75% version of this effect on his UBB, but Kulyuk cannot spam his UBB, therefore Kulyuk doesn't count). This is why people are saying that you need, absolutely must have friend units who do that effect, as you will require those friends to complete all current vortex GGC content.

    Note that for some content in the game you can't use a friend unit, so ideally you want your own.

    There are some free mitigator units that can be gotten via playing the game itself, but there's a slight chicken-and-an-egg problem insofar as they themselves are rewards from harder content.

    Some of the earlier GGCs can be killed with a crit squad - simply doing overwhelming heavy damage to the boss - and you DO have the right units to make such a build... but eventually you will hit a point where the GGC cannot be cleared in this way, because the devs got sick and tired of players no-selling their content with crit teams, and hard-nerfed the effectiveness of crit by making bosses that resist crit dmg.

    If we assume you are eventually building towards having a full set of Omni Evolution units, then:

    MAIN SQUAD BUILD
    :fire:Kulyuk, :thunder:Licht, :fire:Ciara (or Avant), (two slots - choice of 2x units, or 1x unit + mitigator)
    OR :fire:Kulyuk, :thunder:Eze, :light:Lauda, (two slots - choice of 2x units, or 1x unit + mitigator)

    - in these setups, Kulyuk is fixed in squad to provide status ailment cleanse/removal. He can also be SP'd at Omni for burst heal. At present he is your only source of ailment cleanse/removal and healing, so damn well bring Kulyuk.
    - Kulyuk can provide def buff relative to atk stat, so bring Ciara/Avant or Eze for atk buff depending on which build you choose. Ideally squad also wants a base def buff in squad, which you can SP enhancement Kulyuk for (though SP Kulyuk for burst heal and def buff would exhaust his SP, preventing you from also taking, say, BB fill when squad is damaged SP).
    - make sure you SP Kulyuk for heal when dealing damage, not heal over three turns (heal over time), because Kulyuk's heal over time effect sucks
    - Licht or Eze for spark damage buff, all squads should have a spark dmg buff. Kulyuk can technically take spark dmg buff with SP, but don't, his value sucks
    - a lot of Kulyuk's values suck ass really, but you should still use him as you lack anything better at the moment. He's versatile, it's just his numbers are bad by modern standards. But he covers a lot of key roles. He's shit at the jobs he does, but he does do them. Something is better than nothing.
    - Licht also does sparks fill BB gauge, which you also want. Eze doesn't do that, so Eze build also brings Lauda.
    - Lauda does BB atk as well... Licht build gets that from Ciara/Avant.
    - I mean, either way it works, just whoever you think looks more pretty, I guess.
    - You have two slots left to play with for whatever units, though in PRACTICAL terms you should reserve one slot for a mitigator unit when you get them.
    - Who to use as squad leader? probably Licht or Lauda for easier regular gameplay. Maybe Avant if you need to crit stuff, though crit ain't always useful. Maybe Kulyuk for harder boss fights (like Vortex GGC) since, y'know, ain't many options for better.

    ARENA
    :fire:Glenn (Lead) + :thunder:Fizz, :dark:Mifune, (choice of two units)

    - for arena, probably run Glenn's lead skill for the ABP/CBP boost and SP Glenn for KO resistance.
    - other than that, Fizz, and Mifune...assuming you Omni Evo Mifune...are likely your best arena filler units. For remaining slots, stuff like Zora, Lauda, etc. are possible though they aren't arena specialist per-se.

    FRONTIER HUNTER/CRIT
    :fire:Avant (Lead) + :thunder:Eze/Licht, :light:Lauda, (choice of 2x units - Kulyuk?)

    - you didn't specifically ask for this, but this is a crit style setup that would be used for monthly Frontier Hunter event, or can be used to crit kill older bosses and vortex GGC. Using it as a one turn kill squad for bosses would likely need a strong crit friend as well and some specific instructions for item usage and UBB - I'm honestly not sure you wanna look into this, but, eh, you can achieve this if you want. Theoretically doable.
    - note that Ciara is meh for fast kill squads - the way Omni Ciara is set up, her buff timing's real slow, applies after long startup time, not great if trying to do max damage on turn one.
     
    Last edited: Sep 25, 2017
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  7. Knives Knives

    Knives Knives Legend

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    Thank you for the detailed reply man. This is a big help for me. I appreciate it !
     
  8. Knives Knives

    Knives Knives Legend

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    The thing that I only don't get is why should I bring omni Mifune on arena? Is he that impressive,even as a filler? I mean, I have other units which I think is much more impressive than him; and also Fizz. For now, I'm using omni Glenn (leader), Kulyuk 7*, Lauda 7*, Ciara 6* and Farzen 6* in arena. Oh btw after changing omni Glenn as a leader, arena fights are much more easier than before especially with the help of that normal attack to all foes. :)
     
  9. Acyl

    Acyl

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    Yes.
    Mifune does a one hit attack, all his damage is concentrated into one single massive hit. For arena purposes this is better than most other units, who distribute their damage across anywhere from, say, 2 to 40 hits. The reason why this matters is that in the Colosseum context - not so much regular arena, but in Colo or, say, Vortex arena, enemy teams may be stacked with units that have forms of KO resistance. There are two main forms of KO resist. One form is random trigger, unit just has chance to not die when killed. You can't do anything about that, and Mifune does jack to counter this. However...

    The other kind of KO resistance activates when unit's HP drops below a certain percentage. This can be bypassed with Mifune (or units like Mifune). Because Mifune does a strong single hit, he can reduce an enemy's HP from 100% to 0% instantly, so the KO resistance never triggers.

    You don't have to bring Mifune in an arena/colosseum squad, but...well, you don't have many arena/colosseum specialist units. You have Glenn, you have Fizz, that's it. The rest of your roster doesn't qualify as arena-focused. There are some which would be okay in arena, like Lauda, but besides Glenn, Fizz and Mifune, none of what you own is an arena/colo rockstar.

    Mifune is also highly valued for certain other farming strategies such as Super Karma Dungeon teams or optimised Metal Parade farms, since his animation is so fast and the single high damage hit similarly helps in bypassing metal unit defense. It is typical for even players who drop massive amounts of money on the game to have a 3x or 4x Omni Mifune squad, even though Mifune is a free unit.

    To be fair, Mifune is a glass cannon and he's only good for these two things - arena/colosseum and certain farm builds. But he's damn good in that niche for a free unit.
     
    Last edited: Oct 2, 2017
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  10. Tigerlion

    Tigerlion

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    Put soliel in to the mix


    Sent from my Z833 using Tapatalk
     
  11. Acyl

    Acyl

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    I realise from your other posts that you like Soleil, but you're recommending that someone use Soleil when they do not own a Soleil.
     
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  12. Tigerlion

    Tigerlion

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    The person Im giving information to got one from the Fairy Tail summon gate but it looks like you can help them better than I can so if you want to know look up to the beginning of all the posts and you'll see them the units the person summoned

    Sent from my Z833 using Tapatalk
     
  13. Knives Knives

    Knives Knives Legend

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    I tried my luck and summon 11 times and I got:
    Agnia 7*
    Asto 7*
    Johan 7*
    Vern 7*
    Barbara 7*
    Hisui 7*
    Serge 7*
    Divine Wolf 7*
    Zora (*Dj Khaled's voice* Another one)
    Felice 7*
    Mordlim 7*

    Can you help me here again? Please? :) My glenn and fizz is already omni btw
     
    Last edited: Oct 5, 2017
  14. Scrubbius Maximus

    Scrubbius Maximus Slumber God

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    Prioritize mordlim and agnia first.

    Mordlim should serve as your mitigator and defense coverage until you get cardes.

    Agnia covers as your only source of heal-over-time atm on her BB and has a decent skillset to support your team.

    ...

    Divinr wolf is one of the newest units, so it has pretty good stats on its omni altho idk its skillset. The remaining units you pulled are relatively trivial in the meta; hisui has the best defensive ls option you got atm until u get ark. Your content squad shld look smth like mordlim-agnia-zora-lauda + others.
     
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  15. Knives Knives

    Knives Knives Legend

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    Do you have any suggestions which of my 11 new summoned units I can use in arena or which one is better than the squad I'm currently using (omni Glenn (lead), omni Fizz, Kulyuk, Lauda and Ciara)? I'm still not using Mifune because he still have a LOOOONG way to go before I can omni him. tia
     
  16. Scrubbius Maximus

    Scrubbius Maximus Slumber God

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    No specific unit recommendations there. Most of arena isnt a threat as you more-or-less finish by turn2 unless facing AI opponents. (Or douche bags who sphere their units with AI and karzn to wipe u on their t1)
    So long as your current squad isnt losing, and you have an abp lead, there isnt much need to adjust and tailor your squad until you reach closer to endgane where such details can be afforded attention for optimization.
     
    Last edited: Oct 7, 2017
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  17. Knives Knives

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    Man I got Eleanor, Barion, Freed, Zalvard and Shura. Is Eleanor better than Mordlim? or should I use both and use Mordlim as mitigator and Eleanor or any of the other 4 as offensive/attacker or some sort. Because I think I lack on offense and relying too much on Lauda.
    When I'm raiding I use Mordlim as miti, Agnia as healer (just like you taught me), Kulyuk as cleanser, Lauda offense and my 6 * Ciara (I still can't replace ciara because my squad cost isn't enough and still need to level up until like 177 or so)
     
  18. Acyl

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    Eleanor isn't that good, though some people do like her... her main trick is that she does both regular 50% dmg reduction/mitigation and a bit of additional elemental dmg reduction that stacks with the base 50% value. The issue is that due to the way the math works, and percentages, the actual additional dmg reduction you get is fairly minimal. It does SOMETHING, it does help a LITTLE, but in my opinion you're far better off sticking with Mordlim as a fixed mitigator slot for squad.

    Zalvard is a fairly important summon here, as he is your first unit with 80% KO resistance on UBB - this grants a buff to all members of squad, 80% chance unit doesn't die when killed (cannot be reduced below 1 HP) and will heal to full instead. Buff lasts until triggered, doesn't expire with turn count. Buff cannot be wiped by enemy boss. Buff does need to be recast if it triggers and heals up a unit, though. Zalvard is also a crit buffer and a good defensive colosseum leader.

    Freed is potentially useful for granting squadwide additional stats via ES, but his kit is such that he isn't really super essential as a squad member in terms of BB/SBB effects. Useful, but not necessary - it's not a key role in the way that having a healer and mitigator are.
    Kulyuk is not necessary any longer, Agnia cleanses status ailments as well. Kulyuk does have some other useful effects like the fact he can be SP'd for burst heal and BB fill when squad is damaged, but notably clashes on def relative to other stat with Mordlim (and Agnia), so if you wanted more heals and BB fill when squad is damaged I'd suggest bringing someone else now, TBH. I think I did say in my original reply that Kulyuk should be replaced ASAP when you have other units... you niow have other units.

    I'd personally say you'd be working towards something like Mordlim, Agnia, Isniel, Zalvard...and then maybe Felice or Johan in last slot simply to provide a BB fill when squad is damaged buff, though Felice is squishy by modern standards (unfortunately she has no self HP increase in her SP options) and Johan overlaps with Mordlim (both are mitigators). There's also like 4x redundant def buffs in squad if you use Mordlim/Agnia/Isniel/Johan which is a bit wasteful but probably cannot be helped. Isniel also is single target IIRC, no AOE, but this isn't necessarily a problem in many situations.
     
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  19. Knives Knives

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    Oh yeah I totally forgot about that. I focused on him too much because I got excited on OEing like my top units in my early game and ended up using him all the way. I think I'll replace him with Isniel because I already OE him and will work on my Zalvard after saving a little bit zel and some evo/exp units. Thank you man.
     
  20. Knives Knives

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    And about this, I got Barion and some said that he's like Avant but BETTER. Should I just use Barion instead of Avant?
     

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