Spoiler JP 6/9 Maintenance Info

Discussion in 'General Discussion' started by Priya, Jun 9, 2016.

  1. Priya

    Priya The Witch Moderator

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    [​IMG]
    Lord Stats/Imps

    HP: 7892 {1250}
    Atk: 3457 {800}
    Def: 2526 {400}
    Rec: 2445 {500}

    Hits: 1 / 42 DC
    Cost: 47

    • LS: +50% HP/ATK, +100% Spark Damage, {Unknown} 5% Chance Sparks Crit Buff (50% Damage), Mitigate Earth/Thunder Damage 15%

    • ES: Recover 4000-5000 HP on Spark, +50% Spark Damage

    • BB: 1 Hits, 370% AoE (ATK+200), 3 turn +100% Spark Dmg, 1 turn 25% Spark Damage Taken Debuff (25% Chance), 2 turn Def Ignore Buff
      BC Cost: 26 // Max BC Gen: 20

    • SBB: 1 Hits, 580% AoE (ATK+200), 3 turn +100% Spark Dmg, 3 turn +50% BB Fill Rate, 3 Turn +140% ATK/DEF/REC
      BC Cost: 30 // Max BC Gen: 25

    • UBB: 1 Hits, 1500% AoE (ATK+200), 3 turn +300% Spark Dmg, 2 turn 150% Spark Damage Taken Debuff (100% Chance), 3 Turn 100% Chance Sparks Crit Buff (50% Damage), 3 Turn +250% ATK/DEF/REC
      BC Cost: 30 // Max BC Gen: 40
    SP Cost Category Desc Effect
    10 ステアップ系 攻撃力・回復力を20%アップ +20% ATK/REC
    10 ステアップ系 防御力・最大HPを20%アップ +20% HP/DEF
    10 スパーク系 スパークダメージを50%アップ +50% Spark Damage
    10 スパーク系 スパークダメージを50%アップを70%にグレードアップ +70% Spark Damage
    10 スパーク系 スパーク時、BBゲ���ジを超絶増加 10 BC On Spark
    30 特殊 BB及びSBBに「味方全体に3ターン、クリティカル率を超絶アップ」を追加 Add Effect To BB/SBB (3 Turn +60% Crit)
    30 特殊 BB及びSBBに「味方全体に3ターン、クリティカルダメージをアップ」を追加 Add Effect To BB/SBB (3 turn +50% Crit Dmg)
    20 特殊 SBBの「攻撃力・防御力・回復力アップ」効果量を増加 SBB+: +10% ATK/DEF/REC
    50 特殊 BB・SBB・UBBの「スパークダメージアップ」効果量を増加 BB+: +30% Spark Dmg & SBB+: +30% Spark Dmg & UBB+: +30% Spark Dmg
    Arena Type: 2
    60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
    [​IMG]
    Lord Stats/Imps

    HP: 8012 {1500}
    Atk: 3093 {600}
    Def: 2666 {600}
    Rec: 2549 {600}

    Hits: 8 / 6 DC
    Cost: 47

    • LS: +40% All Stats, 4-7 BC when hit, 25% DMG to HP when hit (25% Chance), Mitigate Light/Dark Damage 15%

    • ES: 20-25% DMG to HP when hit (25% Chance), 0-80% ATK depending on HP remaining

    • BB: 11 Hits, 370% AoE (ATK+200), 1 turn 10% Fire/Water/Earth/Thunder Mitigation, Increase Max HP 10%, Fill 8 BC
      BC Cost: 26 // Max BC Gen: 11

    • SBB: 17 Hits, 200-870% AoE depending on HP remaining (ATK+100), 2 turn 10% Light/Dark Mitigation, 3 Turn +60% Crit, 3 turn +50% Crit Dmg
      BC Cost: 30 // Max BC Gen: 17

    • UBB: 24 Hits, 1500% AoE (ATK+200), 3 turn 50% All Element Mitigation, Increase Max HP 35%, 3 Turn +60% Crit, 3 turn +300% Crit Dmg
      BC Cost: 30 // Max BC Gen: 24
    SP Cost Category Desc Effect
    10 ステアップ系 最大HPを20%アップ +20% HP
    10 ステアップ系 最大HP+20%を30%にグレードアップ +30% HP
    10 ステアップ系 最大HP+30%を50%にグレードアップ +50% HP
    20 ダメージ軽減系 弱点属性ダメージを無効 100% Base/Buffed Element Weakness Resist
    10 特殊 ターン毎のBBゲージ上昇効果をターンの初めに発動する(アリーナ、コロシアムでは、1ターン目のみ効果が発動しない) {Unknown} HoT occur at the Start of Turn
    10 特殊 リーダースキルの「全能力を40%アップ」を50%にグレードアップ LS+: +10% All Stats
    30 特殊 BBの「最大HPをアップ」効果量を増加 BB+: Increase Max HP 5%
    50 特殊 BB及びSBBに「味方全体に3ターン、確率でスパーククリティカル」を追加 Add Effect To BB/SBB (3 Turn 20% Chance Sparks Crit Buff (50% Damage))
    Arena Type: 2
    60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
    Thanks to /u/Dan_Ugore for the info

    Spheres via /u/Fulgrator on reddit
    Attack Boosting

    120% Spark Damage, 100% Attack above 50% BB, 25% chance of 25% Spark Debuff

    Status Boosting

    45% All Stats, Crit Chance/Damage Resist, Elemental Base/Buffed Resist (bourn laguliz amirite)

    BB Gauge Augmenting

    75% Fill Rate, 15% BC Drop Rate, 5 BC per Turn, 50% Atk, Def, Rec above 50% BB

    Damage Reducing

    30% chance of 50% mitigation, 40% chance of 20% damage reflect, 12% :curse::paralysis::poison: 15% :weakness::sickness::injury: when reflect, 2 BC when attacked, 30% chance of 30% heal on hit

    BB Gauge Augmenting

    20% Reduced BB BC Cost, 100% Ailment Resist, 4 BC/Turn, 15% All Stats

    Status Boost 100% Atk/Def for the first 4 turns, 30% chance of 20% damage reduction, 12% :curse::paralysis::poison: 15% :weakness::injury::sickness: when attacking
     
    Kiyoji21, OXStrident, Daciks and 4 others like this.
  2. Hyperion

    Hyperion Thanatos

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    That wolf's HP is going to be stacked.
     
    Nightvayne283 likes this.
  3. Taikero

    Taikero Apollo

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    I like the Wolf for the Light/Dark mitigation, particularly vs. Light encounters (since we also have Miku here). Not sure whether amping his health to crazy levels will make his damage scale sky-high, but he's interesting nonetheless and at least takes a different direction from many other units we've seen lately.

    The crazy sword lady feels like she'll have a lot of competition though, and only one hit also is less-than-desirable, particularly for a non-nuker. The SP options on her are also frustrating considering the Spark option is basically mandatory unless you bring a different Spark buffer, and that precludes bringing both Crit damage options (if you wanted both). You can still bring just the Crit chance option if you wanted to avoid boosting Crit damage for an encounter, however.
     
  4. Mitch_Twdfan

    Mitch_Twdfan Apollo

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    is Wolf HP SP option just the HP buffed or are they all separate boost?? I'm underwhelmed by both tbh
     
  5. Daciks

    Daciks Bia

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    don't see really anything special with this, earth got a tristat buffer (finally) and light got a new crit buffer (good modifier though)
     
  6. Xavion

    Xavion Beam

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    Will summon for the wolf because doggo, also since my units are lack luster either would be great for me
     
  7. Rishu

    Rishu Apollo

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    I would let her suffocate me into oblivion.
     
  8. Taikero

    Taikero Apollo

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    The element-specific mitigation on both is of interest in particular. The spark/crit buffs are less interesting due to the rampant competition over slotting those buffs, particularly here on Global.
     
  9. Priya

    Priya The Witch Moderator

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    Coming from a Global perspective, I have to say, I'm not that excited for these units...
    At like... all.
     
  10. Taikero

    Taikero Apollo

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    Sakura Miku + Wolf as leaders offers:

    30% Dark Resist (ALL) / 15% Light Resist (All) / 150%(200% SP) CRIT DMG+ (ALL) / 90%(100% SP) HP 90%(100% SP) ATK 40%(50% SP) DEF 40%(50% SP) REC 30% CRIT+ (ALL) / Null Ails (ALL) / 4-7 BC when hit / 25% DMG to HP when hit (25% Chance)

    Factor in his BB's one-time max HP bump (15% with SP), his ability to also mitigate the other elements 10% on BB (just in case), and if you just make him use his SBB before Sakura, it's not a huge deal on their crit buff overlap.
    • 580% Light (AOE) / 100% CRIT DMG+ (ALL) 3Turns / 30% Chance SPARKcrit (50% DMG+) (ALL) 3Turns / Normal HitCount +200% (100% DMG) (ALL) 3Turns / 30% Chance -50% Enemy ATK 1Turns(2 turns SP)
    • 200-870% AoE depending on HP remaining (ATK+100), 2 turn 10% Light/Dark Mitigation, 3 Turn +60% Crit, 3 turn +50% Crit Dmg

    I think for difficult Light or Dark trials/encounters he'll at least be helpful. Outside that I agree he's not really all that necessary.
     
    OXStrident likes this.
  11. EpicGold

    EpicGold Cycle Cutter

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    Must. Get. Wolf. Woof.
     
  12. DeltaHorizon020

    DeltaHorizon020 Twilight

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    [​IMG]
     
  13. Yarwood

    Yarwood Archgod

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    Wolfie needs that +40%HP elgif for extra lulz
     
  14. Hyperion

    Hyperion Thanatos

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    There's a 50% HP one too.
     
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  15. HolyThunderOfAtharva

    HolyThunderOfAtharva Warlord

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    Is that new Earth unit part of the Divine ten? (You know, like the fallen gods, Kulyuk etc.) or is she some sort of Gods disciple
     
  16. Alrisha

    Alrisha Forum Stalker Moderator

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    I think I can safely skip this first half of the batch. Not a fan of the wolf artwork and I'm also not a fan of 1 hit wonder units in general. As a quick review:

    Both offers specific element mitigation. That is their main selling point outside the generic BB/SBB buff that they have.

    Earth chick is a decent Spark DMG + tri stat buffer + Ares buff. You can also make her more slot efficient with Crit buffs as well. The downside (or upside?) is that she only has 1 hit on her BB and SBB. With how her ES and SP are designed, you MUST spark it for it to be wothwhile. That is a tall order to keep every turn.

    She has lots of competition in her choice of buffs ranging from top tier Spark buffers like Eze and Vern to slot efficient tri stat buffers like Sirius and Atro (Azurai in Global). Hard to slot her in other than for the LS against Earth/Thunder enemies.

    The Light doggie is an element mitigation buffer. Anyone who understands how it work will find it to be very lackluster unless used on a very hard hitting bosses. We have better options here in Global. Allanon offers stronger mitigation (15%) for 3 TURNS in one cast. He also has a stronger %HP BB buff. Along with plethora of buffs that he offers over the light doggie.

    Overall the new units feel a bit short of a wow factor. The specific element mitigation is nice but we just got Azurai with universal 10% mitigation which I feel is generally better because some high end Trials/Raids tend to have more than just 2 elements. Not to mention Ark's LS is also present and he is free for everyone to have.


    Sent from my iPhone using Tapatalk
     
  17. kainoa25

    kainoa25 Thanatos

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    Those spheres look like they'll be the next batch of craftable spheres like last months that combine high end arena spheres, raid spheres, and quest spheres.

    That or colosseum rewards but the numbers on those spheres just scream craftable.
     
  18. LunarEmerald

    LunarEmerald Ruling Star

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    Zeckt completes mono light for Japan with his crit buffs. We already had it complete in Global with Miku. Him versus Miku results in, which is better, 10% mitigation to light/dark or ATK down? But if you're using Allanon and using his BB then you already have elemental mitigation. I think Miku works better for global mono light.

    Dise can do what Azurai can do, tribuff with crit rate. Azurai just lost his niche. She's better for that role because her SBB cost isn't stupidly expensive. That just leaves you to have the BB atk elsewhere.
     
    JayD likes this.
  19. J3ZUSM4N

    J3ZUSM4N Archgod

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    I can't understand the SP skills when they are written like that
     
  20. kappacoehn

    kappacoehn Diablo

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    Wolf BBot SP is good stuff

    Other than that only special thing about them is damage. Wolf is the strongest HP reliant nuker in existence. Earth had tons of competition for Spark nuker though
     

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