Squad Help please :)

Discussion in 'Units & Squads' started by AzureSkyStigma, Nov 13, 2016.

  1. AzureSkyStigma

    AzureSkyStigma Berserker

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    Just saved a heap of gems and not sure what's the best units got. Please help :)
    Trying to make squad's Grand quests and hard 1 party groups.

    :fire:
    Undying Flame Advant
    Fabled Emperor Kulyuk
    Fencer Vargas
    Swordswomen Seria
    Drake Queen Aisha
    Fire Breathing Volarda
    Pyro Spin Ruby
    Flame rifle Bestie
    Strong Flame Griff
    Igneous Stone Rineth
    Rider Empress Vermillion
    Fire rod Liera
    Red Witch Shelly
    Parch Misfit Malef
    Overlord Azurai
    Lucifer

    :water:
    Algor Halcyon Selena
    Ice Warrior Karl
    Ice Bastion Zeldeus
    Ice Knight Kyle
    Piercing Tazer
    Arctic Blade Colt
    Cerulean Dragon Rubeus
    Cascade Pearl Medina
    Frost Prisoner Lune
    Spring flower Piany
    Frozen Typhoon Farzen
    Decay Demon Melord
    Charlotte

    :earth:
    Holy Earth Lance
    Colossal Vars
    Noble Theif Zelnite
    Diva Hatsune Miku
    Beryle Edge Quaid
    Hermit Wizard Qguro
    Regal Sword Dolk
    Malachite Pike Drevas
    Tartarus Demolition Dure
    Holy Beast Belardo
    Green Fang Daze
    Cursed Princess Rozilia
    Fatalshot Andaria
    Deranged Pugilist Nyala
    Herione Fang

    :thunder:
    Fulgur Halcyon Eze
    Bolt Magnas Rasil
    HEad Engineer Garnan
    Admonition Kanon
    Voltage Cutass Diana
    Roaring Crash Balgran
    Shadow Scroll Kagura
    Thunder Pole Rhoa
    Yellow Dragon Belzft
    Inferno Radia
    Steel Automaton Voldoga
    Thunder Knight Fizz
    Paladin Paris

    :light:
    Sacred Emperor Siius
    Squire Atro
    Unflinching Themis
    Creator Maxwell
    Larking Kira
    Noble Sage Fadahl
    Spiritual Warrior Raaga
    Robotic Wings Sixgear
    Light Preistess Charla
    Luna Blade Rouche
    Mankai Sakura Miku

    :dark:
    Soul Reaver Laberd
    Ryujin Minfune
    Heavy Magress
    Soul Vortex Lemia
    Grahdens
    Haunting Curse Yuura
    Dark Crusher Regarus
    Demon Knight Febros
    Mauve Tenebrosity Zeal
    Dark Divinity Eclise
    Heatless Hadaron
     
  2. Acyl

    Acyl

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    There's... not really such a thing as a single 'Grand Quest' build, since GQ requirements differ greatly and GQ almost always has squad slots locked to story NPCs. Though usually you're just using a trial or raid type setup, unless the GQ requires some kind of specific gimmick build to beat a particular boss, or has particularly strict slot requirements.

    For other stuff:

    RAID
    :light:Sirius (Lead) + :dark:Magress, :fire:Kulyuk, :earth:Rozalia (or Eze), :water:Selena

    - may need Malef for ailments, or bring Ensa-Taya/Elza friend.
    - Magress SP at Omni for mitigation, two turn mit. Charlotte can theoretically be used but is risky as she has no mit on BB, only SBB.
    - Kulyuk is for BB fill when squad damaged, def stack, other support stuff. Kulyuk needs SP for this. Kulyuk can also do a second burst heal if needed.

    TRIAL/GGC
    :earth:Rozalia, :fire:Azurai (Either Lead) + :dark:Magress, :fire:Kulyuk, :light:Sakura Miku (or Selena/Malef/Zelnite/Fizz/other unit)

    - Rozalia lead for fire/earth/water/thunder bosses, Azurai lead for light/dark bosses.
    - If Rozalia is lead, Azurai can theoretically be replaced with Atro/Sirius or some other atk buffer if you prefer.
    - Last slot is flexible based on situation - may need Selena HoT to counter DoT, may need Miku for atk debuff and normal hit, may want Malef for ailments, maybe Fizz for OD fill... it depends. Possibly even Omni Tazer in future for single target dmg. Depends a bit on what your friend unit is as well.

    FH
    :fire:Avant (Lead) + :light:Sirius, :fire:Malef, :light:Sakura Miku (or Azurai/Melord), :thunder:Eze (or Rozalia)

    ARENA
    :thunder:Fizz (Lead) + :fire:Azurai, :water:Selena, :dark:Mifune, (choice of unit)
     
  3. AzureSkyStigma

    AzureSkyStigma Berserker

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    Thanks so much!!! Your the Best! :) yeah with the grand Quests I might just have to read up on guides on what is most appropriate :)
    One last thing, What Sphere's are generally recommended for FH, Trial and Raid? Or they quite specific to the fights as well? also as you know with the anniversary event I can choose a unit from that large list.. any ideas of what unit would be best suited for my current squads?
     
    Last edited: Nov 14, 2016
  4. Acyl

    Acyl

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    For trial and raid - assume that you want stat boost type sphere which includes a HP increase. Survival is important, and HP is the most important survival buff. The only time you might not do this is if the unit has a unique associated sphere (e.g. Magress, Selena, have their own special spheres), and their own unique sphere is a stat increase type, but does not include its own HP boost. If unit has second sphere slot, generally we also prioritise secondary spheres of other type that come with HP increase. Mitigator, e.g. Magress, tends to want some BB gauge gen as well.

    For FH you want damage rather than HP. Forget the HP, prioritise atk, spark dmg, and so on.

    For unit of choice, I'd recommend picking a better two-turn mitigator to replace Magress. He and Charlotte are free Omni mitigators and they will do the job, but Krantz, Stein or Elimo would be upgrades... the mitigator slot stands out to me as the biggest obvious weakness in your builds. Lara is also possible, I suppose, though if using her as mitigator she is one-turn and not two-turn.

    You may also want to consider taking something with crit/ele/debuff null, which would be... well, Elimo and Lara, actually. Though it is usually viable to get this from a friend Omni Ark, or use your own Omni Ark later on, since, y'know, free unit.
     
  5. AzureSkyStigma

    AzureSkyStigma Berserker

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    Well I ended up picking Krantz :)
    Since then would any of these be change the current line ups?

    Inferno Sareas :water:
    Cerulean Knight Stein :water:
    Drake Armor Klaus :water:
    Lapis Princess Iris :water:
    Indigo Charm Azami :water:
    Sea Nymph Averus :water:

    Dark Armor Reis :dark:
    Toy Soldier Haido :dark:

    Heavenly Lance Nadore :light:
    Noble Sage Fadahl :light:
    Matriarch Gabriela :light:
    Virtuous Champion Krantz :light:

    Bolt Axe Mahalu :thunder:
    Phoenix Thunder Rayla :thunder:
    Magnetic Lady Lafiel :thunder:

    Rouge Inquisitor Adriesta :fire:

    Perpetual Goddess Felice :earth:
     
  6. Acyl

    Acyl

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    Of the Omni-capable units you've listed as new ones - Adriesta is an alternative to Sirius. Gabriela's a strong hybrid damage/support unit. Azami's ailment inflict (Malef can be as well but you'd likely have Malef set up for elements instead), which is situationally useful vs. RC6 or some trial/GGC bosses, though she need not permanently be in squad. Stein and Krantz are mitigators and should be fielded instead of Magress. Felice, Rayla, Haido are alright (Felice is quite good) but are unlikely to see use since their stuff is mostly covered by other units you're likely fielding.

    Focusing on hard content builds since that seems to be your priority:

    RAID
    :fire:Adriesta (Lead) + :light:Krantz, :fire:Kulyuk, :earth:Rozalia (or Eze), :light:Gabriela (SP HoT)

    - SP Gabriela for heal over time. Kulyuk no longer needs BB fill when squad is damaged SP as Gabriela handles this.
    or
    :light:Sirius (Lead) + :light:Krantz (SP rec->def), :earth:Rozalia (or Eze), :light:Gabriela (SP HoT), :water:Azami

    - this uses rec->def SP on Krantz, though it is not a popular spec for him, he's a fairly weak def convert

    TRIAL/GGC
    - same as above, except Rozalia/Azurai lead. If fitting Azurai in squad, need to make space somewhere, either drop Azami from the Sirius version, or drop...maybe Kulyuk from the Adriesta version (can use Azurai BB for HP->def).
     
  7. AzureSkyStigma

    AzureSkyStigma Berserker

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    Sweet :) sorry to be a pain but i just got these two
    :fire: Wicked Warrior Shura
    :earth: Wild Edge Serge
    Are they game changers?
    Thanks for all your help so far, Ill probably wait a while now till I summon anything just to make it worth it :)
     
  8. Acyl

    Acyl

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    Shura's a spark dmg buffer, so it's another possibility for the Rozalia/Eze slot. He's probably a better choice than either for quest/raid purposes. For trial/GGC you likely still want Rozalia in squad for her lead skill.

    Serge isn't so useful, at most he's relevant for mono earth setups.
     

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