Boss Guide The Unrivaled Fool Guide (Crusade of the 6 Heroes)

Discussion in 'Guides' started by SingSong, Oct 31, 2014.

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Was this guide late?

  1. Yes slut hurry the hell up with the rest of the guides

    27 vote(s)
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  2. Nope, youre doing fine

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  1. SingSong

    SingSong Rookie

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    "Dammit SingSong, where the hell is the Eze guide? You giving up already you lazy slut?"
    Well first off, i had a bunch of tests and such going on, and i've only done "It" around 18 times

    This guide is to inform what is to be expected of the new Crusade of 6 Heroes dungeon
    500px-Sp_quest_banner_grandgaia_c.png
    This event is permanent and previous Six Heroes dungeons will also still be available

    The rewards for completing the dungeon can only be claimed once (Other than the EXP). The special sphere that is obtained upon completing the dungeon is the Batootha which is a the sword that Eze wields.

    Batootha:
    * 30% to Att
    * 30% to Def
    * 50% Damage increase during Sparks

    To obtain this sphere you must defeat the Boss of the dungeon which is Holy Thunder Eze
    Holy Thunder Eze.png :thunder:

    The boss himself is an overpowered son of a b***h however, the other enemies you must face are also very powerful as well.
    This guide is will inform you of all the enemies you will face and give suggestions or information for how you should defeat them.

    Area:
    Vortex Dungeon "Crusade of the Six Heroes"
    The Unrivaled Fool (Unlocked by completing "The Lone Bounty Hunter" and "In Shining Shadows")
    Battles: 3
    Energy: 50
    Exp: 6,000
    Rewards:
    These rewards can only be claimed once
    *Batootha
    *1,000,000 Zel
    *200,000 Karma
    *3 Gems

    Suggested Squads:
    Mono Earth Squad: :earth:
    A Mono Earth squad is definitely suggested for this quest since all of the enemies you face will be Thunder elements. Using a leader with a Thunder resistance skill would be highly suggested since every single enemy will have high damage outputs. Normally i would suggest bringing Oulu to be the only non-Earth element unit but since Eze is a thunder element, i suggest bringing Darvenshell. He is a Fire element and has the same BB effect as Oulu but will additionally deal damage. His Damage reduction is also 50% so he will be able to substitute Oulu for all Crusade dungeons (Other than Selena). An Altri is also suggested with SBB unlocked to negate the Paralysis effects from the enemies as well as provide healing for your units. Other than these 3 units, the last 2 should be Premium Earth units (Units obtained from RS) who has 6 Stars. Your Friend can be a second Darvenshell for constant damage reduction or it can be a second Earth unit with Thunder resistance. Miku can also be brought to this dungeon in her *5 form for the BC generation and BB gradual refill.

    Crit Squad:
    A Crit squad is of course suggested however, bringing a Mare friend is suggested if you have a Lucina. I understand that Lucina is a Water element unit HOWEVER, he BB att % is quite high with the Lvl10 BB being 440% as well as adding Earth Element attack to all units INCLUDING HERSELF. This activates before she attacks meaning she can be in on the pounding as well. A Zebra leader is of course required and running with Dual Zebra is also suggested even with a Lucina. Other than this, doing the regular routine of setting up buffing up and attacking will be good enough to knock him out. If you're unfamiliar with the routine it is: Att Potions, Ores, Crit % Increase Buff, ATT % Increase Buff, All other BB and SBB that deals damage.

    NEW:
    Lily Matah Squad:
    The Lily Matah squad is a new squad for facing long Boss battles such as this one. This squad is basically: Lily Matah Lead, Darvenshell/Oulu, Premium Healing unit, 2 Hard hitting units, Grahdens Friend. This squad basically allows you to spam BB and SBB of your units to deal damage while Lily Matah stays back for BC generating through her BB and SBB. Her Leader skill will increase BB gauges of units who are attacked so bosses such as the 6 Heroes and Trail Bosses will be alot easier to defeat

    NEW:
    Maxwell Crit Squad:
    Basically, this is the same as a crit squad but there are specific rules to it:
    Dual Maxwell Leads, units that have elemental advantage over the boss, Att buffer, Ores, limited item space.
    The reason why i didnt include Duel-SGX is because Maxwell's SBB has a crit buff already and although it isnt as high as Duel-SGX's, its still something. A unit with an attack buff (Preferably Michele) is also required since knocking him out on the first turn would be great to save you the trouble of crossing your fingers he decides to attack you. Units with an elemental advantage is also great since Maxwell also has Mare's Leader skill in her (25% lower). Basically, this is a better version of a Zebra + Mare Hybrid Crit squad. The routine is as follows: Att Buff, Maxwell SBB (1), Other units, Maxwell SBB (1)

    Suggest Units:
    Zelban (thanks Eleiryn for telling me)
    Zelban Provides a Def Buff of 115% at SBB Lvl 10 and adds a Earth Elemental Buff so he is a Anti Thunder unit

    Darvanshel:
    Darvanshel since unlike Oulu, Darvanshel wont have an elemental weakness to Eze and his BC cost for his BB and SBB is the same as Oulu's

    Battle 1:
    General Weiss :thunder:
    * Applies Att Buff (50-75%)
    * Death Animation glitched (Will disappear immediately, no fade out just BAM, gone)
    * Att Buff Applied on first turn

    Royal Dancer May :thunder:
    * Heals for 8,000 Health
    * Heal can only be used a maximum of 2 times in a single turn

    Sky Emperor Grafl :thunder:
    * Causes Injury, Weakness, and Paralysis (Each at 50% chance on BB)
    * Has a random target BB attack that can be used a maximum of 6 times in a single turn

    Sky Legend Falma
    * Inflicts Paralysis on BB attack (70%)
    * Single Target BB can be used as much as 4 times in a single turn

    Suggestions: Take out May first since she can heal her teamates and proceed to Grafl, Falma, and finally Weiss in that order. Knocking out Falma and Grafl over Weiss since Weiss wont hit hard anyways, hes just there to provide an att buff to his allies where Grafl and Falma both have debuffs. if you have a debuff blocking unit than go for Weiss before going for Grafl and Falma


    Battle 2:
    Thunder King Eze
    Thunder King Eze.png :thunder:
    * Hits extremely hard
    * Gains Att and Crit buff at 50% HP
    * Can use AoE BB Attack as much as 4 times in a single turn

    Goddess Emilia
    Goddess Emilia.png :thunder:
    * Gains Att buff at 75% health
    * Gains Crit buff at 50% health
    * All attacks have a chance to inflict Paralysis (20% on normal, 50% on BB)
    * Can use STBB attack as much as 6 times in a single turn

    Suggestions:
    Take out Eze First since he has an AoE BB attack that can be spammed. Go for Emilia second even if she has a Paralysis chance, if you go for her first than when she hits 50% and Eze is still alive, those two can knock you out easily in a single turn. Beating down Emilia after killing Eze is easier since you only have to focus on that one unit.

    Battle 3:
    BOSS STAGE
    Holy Thunder Eze
    Holy Thunder Eze.png :thunder:
    * His name is a lie, he's not "Eze" at all
    * Hits extremely hard
    * Gains an Att buff for entire battle (100%)
    * Can use AoE BB attack as much as 7 times in a single turn
    * Gains Ressuraction buff at 40%
    * Revives with 44,000 HP
    * Gains extra hit count buff at 40% (x2 hits)
    * Gains crit buff at 40%
    * Gains Stronger Att buff at 40% (Increased to 200%)

    Suggestions:
    Mono Squads:
    Cast your Ores and Seals once the battle starts and save 3 for when you get to his 40% threshold. Make sure you keep your health above 50% and just beat him down until his health reaches 0.

    Maxwell Squads:
    Just attack in the order previously given and just pray you knock him out on your first turn.

    Boss Squads:
    Just attack him as you normally would with any other boss, try to cast your Damage Migation every turn and punch him in the dick until he falls over. Keep your health above 60%.

    Item Sets:
    Mono Squads
    Cure x10
    Earth Ore x5
    Earth Seal x5
    Fujin Elixer x3
    Light Revives/Crescent Dew x2

    Crit:
    Cure x10
    Fire Ore x5
    Fire Seal x5
    Fujin Elixer x3
    Light Revives/Crescent Dew x2

    Maxwell:
    Brute elixer x10
    Ores x5 (Light)
    Ores x5 (Of damage dealers)
    Fujin Elixer x3
    Fujin Potion x2


    Good luck on defeating Eze and sorry for the delay. I'll try to add more images in future guides but there a limit of 5 now instead of the old 15 max... I've messaged Josh to remove this for me and i hope he does since i'd really like to include some more visuals in my guides.

    If you have questions or concerns feel free to ask me and @AbsentNight since he loves helping others out (i mean fucking seriously i havent gone a single day without seeing him helping someone, great guy)


    @Josh
    Sorry for the REALLY late guide for Eze, I'll have the Selena one up ALOT earlier than this one.
     
    Last edited: Oct 31, 2014
    j0rd14 likes this.
  2. Eleiryn

    Eleiryn QUACK QUACK BOOM Administrator

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    One thing to add: Zelban is actually not bad here, the defense buff synergizes... kinda well with darv/oulu BB each turn (let's be real here, def buffs are iffy at best, but a sizable chunk that is super easy to keep up is a bit of MUCH needed insurance against a guy who can 100-0 people THROUGH darv bb pretty easily), and the Earth retyping helps your team damage a decent bit. It also makes battles 1 and 2 of lvl3 vortex a little easier, the first few turns (before you can get team going properly, and darv is really hard to keep up every turn) are a decent bit easier with Zelban around to lower damage a bit. He's also pretty solid in the mono earth... helps you survive if you can't keep mitigation up for sure.

    That suggestion aside, nice work!
     
  3. SingSong

    SingSong Rookie

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    Added, thanks alot Ele, was thinking about adding a unit recommendation to my guides or not
     
  4. FbdnAvtr

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    Matah team works perfectly.. had to use a gem because he kept single targeting my lilith :(
     
  5. skyleryang

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    I used a almost-Mono Earth Team to clear his stage with
    Zelnite (Breaker/Lead) SBB 1 with Legwand and Dragon Stud,
    Altri (Anima) SBB 1 with Drevas,
    Dilma (Lord) BB 3 with Medulla,
    Ophelia (Lord) SBB 1 with Medulla,
    DarvanShel (Anima) SBB 1 with Dandelga and Holy Crown,
    Friend Zelnite (Guardian) SBB 1, Medulla

    Items used were 10 Potions, 3 Fujins, 3 Revives, 5 Earth Seals, If you dont have the Drevas you can use Refine Gem, and for Dandelga you can use Legwand/Medulla/Sacred Jewel
     
  6. rakkety

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  7. Simonthedragon

    Simonthedragon Skywalker

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    What's the point in buffing his Hit count? He can't generate any BC/HC
     
  8. SingSong

    SingSong Rookie

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    Increasing his hit counts increases the damage he deals by 50%
     
  9. Simonthedragon

    Simonthedragon Skywalker

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    Oh. Thanks for the answer:)
     
  10. Belros

    Belros Sage

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    Can i get the last quest with this squad?
    • Leader :earth: 6 * Zelnit SBB 10 Sphere Hallowed Skull
    • :earth: 6* Altri SBB 10 Sphere Brave Emblem
    • :dark: 6* Elza SBB 10 Spher Havox Axe, Dandelga
    • :fire: 6* Luther SBB 10 Sphere Medulla Gem
    • :fire: 6* Darvanshel SBB 10 Sphere Medulla Gem Steeple Rose
    Freind unit :fire:dia 6* SBB 10 Sphere Champion Axe Medulla Gem
     
  11. SingSong

    SingSong Rookie

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    Maybe try to replace your Luther and Elza with another Earth Unit. As i mentioned, Eze hits very hard in this dungeon (Strongest of the 6 heroes) and can easily wipe out a Mono Earth squad. Having an Elza and Luther isnt going to be increasing your rates of winning by much. But, it is possible with this squad, it'll just be very difficult.
     
  12. glitchwarrior

    glitchwarrior

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    I'm thinking of going into the dungeon with these units:
    :dark: 6* Lilly Matah (SBB lvl 4), Sacred jewel
    :earth: 6* Altri (SBB lvl 4), Drevas
    :thunder: 6* Rowgen (SBB lvl 10), Medulla
    :fire: 6* Michele (SBB lvl 10), Lexida
    :earth: 6* Zelnite (BB lvl 1), Medulla or Dandelga
    :fire: 6* Darvanshel friend

    Can I beat it with , say, using 2 gems max? I don't have many earth units. Other earth units are 6* Luly, 5* Golem, 4* Miku. Even if I evolved Golem and Miku, and put Luly as lead, not sure if the mono earth can cut it out.

    Edit: Nevermind, managed to beat him without gems using the above setup which is a nice surprise for me since I used gems for the other heroes. Zelnite BB is really helpful in ensuring Darvanshel and Altri BB can be used almost every turn.
     
    Last edited: Dec 8, 2014
  13. Jerry Galvan

    Jerry Galvan Emperor

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    is it okay to have a thunder unit against him?
     
  14. SingSong

    SingSong Rookie

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    It depends on what thunder unit it is. If its someone like Uda than its fine since he has good stats
     
  15. Jerry Galvan

    Jerry Galvan Emperor

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    i was able to beat the dungeon changed my rowgen with zelban
     
  16. Hexer123

    Hexer123 Berserker

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    Hey so would a narza also work for this? i know he doesnt have the DEF boost that both oulu and darv have but instead he acts like a mini matah and also negates ailments making him seem pretty good for something like this. And also for being a light based unit that means he's neutral in this place. Oh and also so my eath units thay consist of leore (b), Faris (l), Luly (b), Lucca (g), Zelnite (L), Tia (a), Miku (l), Golem (g), and Lance (a). Are there any team possibilities in this?
     
  17. SingSong

    SingSong Rookie

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    Narza is great for Damage Migating especially since some people dont have Lily Matah they can just use Narza since his SBB is the same as Lily Matah's Leader Skill.
    Theres alot of potential squads you can do with those units. I think the best option would be
    Luly - Lead
    Zelnite
    Miku
    Faris
    Narza
    Maxwell/Luly/Faris - Friend
     
  18. MickeyDss

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    Oh wow, I don't know how I overlooked this. But if anyone whats a visual of dungeon. I just recently posted a thread pertaining to this dungeon. xD

    Also why would you refer to yourself as a slut? Holy moly!
    Perhaps, you are presenting to us a sign of some type of fetish? Hmmm?
     
  19. stefanusardian

    stefanusardian Crusader

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    My successful "all dungeon" teams :
    Ultor (leader)
    Death god shida (buffer, has all element enhancement sbb)
    Crimson hood ciara (atk buffer)
    Gaia bow lario (sparker,40 hit sbb)
    Kagamine len (sparker + atk buffer)
    Creator maxwell (friend)

    Item :
    Fujin pot 2
    Fujin tonic 3
    Cure 10
    Brute elixir 10
    Crescent dew 2

    Spheres :
    1st sphere medula gem
    2nd sphere stepple rose for spark damage

    Sequence for attacking :
    1.use fujin to all heroes
    2.sbb shida
    3.sbb ciara + len + ultor
    4.sbb lario + maxwell

    1 hit kill guarantee (huge spark damage)
     
  20. Ramo

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    Is it beatable with
    7⭐️ Quaid
    6⭐️ Narza
    6⭐️Fei
    6⭐️Kuda
    5⭐️Miracle totem ( for Quaid element skill)
    FS 6⭐️Rosetta
     

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