Tridon, Ultor, Edea, Loch, and Alice Review

Discussion in 'Unit Reviews' started by Eleiryn, Jul 25, 2015.

  1. Eleiryn

    Eleiryn QUACK QUACK BOOM Administrator

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    Yup, we're going big and squishing the SBS 7*s and Old Guard 7*s together into one pseudobatch since that's how Gimu wants to play it. Not that I'm complaining actually, means less topic clutter!

    ...Though this is probably going to be the longest review I've ever done, so uh, hold on to your butt cheeks folks WE'RE GOING IN HARD.

    also fuck you if you don't like the formatting of their info I don't care anymore

    [​IMG]
    Supreme Husbando Tridonger
    Lord 8045 2720 2905 2750
    12 hits 24DC Reduce DMG (10%) (ALL) / 40% HP 50% REC 20% CRIT (ALL)
    BB 16 hits 16DC 33 cost 280% Water (AOE) / Shield (earth, 2500HP 3000DEF) (ALL) 2Turns / Gradual Heal (ALL) 3Turns Attack
    Super BB 20hits 20DC 26cost 500% Water (AOE) / Shield (earth, 3000HP 3000DEF) (ALL) 2Turns / 140% DEF+ (ALL) 3Turns / 30% BC+ 30% HC+ (ALL) 2Turns Attack
    Ultimate BB 25hits 25DC 30cost 1000% Water (AOE) / 50% BC Fill+ (ALL) 3Turns / Shield (all, 20000HP 3500DEF) (ALL) 2Turns / 30% Chance -80% Enemy ATK 1Turns / 30% Chance -80% Enemy DEF 1Turns Attack
    Extra skill Condition: Tridon's Trident (30% HP, 30% REC, 10% Crit chance, 10% BC/HC drop rate) sphere equipped
    Effect: 40% HP 40% DEF (SELF) / 3BC Fill Each Turn (SELF)

    Overview: HALLELUJAH IT'S RAINING MEN. Literally. Cuz... water element and... Tridon and... fuck y'all I'm going home. Anyways, Broseidon, Lord of the Brocean, has finally returned to us, and he was apparently chilling in the Hyperbolic Time Chamber cuz he went fucking Super Saiyan 5 while everyone was crying about how his shield was JUST a bunch of free HP and didn't make you /totally/ immortal. Turns out - he fixed that. Shield now has a very solid innate defense total, 140% defense buff keeps you alive after shield breaks, and a world-class 30% BC/HC pretty much removes every other BC/HC buffer from the game as far as optimum use is concerned. Tridon isn't just good, he's pre-release-nerf 6* Tridon borderline gamebreaking.

    Strengths
    • Shield is an obvious strength; it's close to literally just 3000 free HP. Not QUITE that much due to lower defense, but still pretty close.
    • 140% defense buff is absolute top-end and makes Tridon THE best survivability option in the game bar none. +3000 HP and 140% defense after it breaks, Elimo/Kanon/Deus are you even trying?
    • 30% BC/HC is also pretty close to top end (there are a few 35% options though) and gels incredibly well with Tridon's other strengths, as well as making his slightly expensive SBB much easier to handle.
    • Leader skill is world class for survivability - while Grah LS can beat it pure survivability wise vs L/D enemies, Tridon LS works for everything, and is attached to all the utility Grah doesn't have
    • Overall, Tridon's greatest strength besides being straight up overpowered is versatility - he singlehandedly covers 3 core aspects of any endgame team (BC, HC, 140% def buff) and also adds a completely unique gigantic HP boost (that stacks with the eventual 7* Exvehl HP boost) AND a top-end survivability LS. He's a great leader or a great sub, either way you get probably the best slot efficiency in the game out of him
    • Seriously, it's hard to overstate how much survivability he adds even as a sub. He makes everything easier.
    • While this will be useless 90% of the time - having a decent HoT effect on BB is actually pretty valuable, some later raids and extremely difficult content (FG, some trials, etc) have massive DoT effects that can seriously fuck you; HoT cures that issue
    • Can probably rip ocean in half with beard
    Weaknesses
    • Let's get the obvious out of the way - his SBB cost. While it's a lot less ridiculous than his 6* SBB cost (69), his new SBB cost (59, 56 counting ES) is still a solid 12-25%-ish higher than the average (~45-50). His BC% buff and slot efficiency make it easier to fund him or slot in extra units to fund him, respectively, but you're always going to have to deal with him being just a bit harder to fund in BC-scarce situations than 'normal' units. Ihsir's/Heresy Orb/Alzeon Pearl/etc are GREAT subspheres for him.
    • BB is also pretty expensive (33). Not world endingly so, but that's as much as some of the cheapest SBBs. Again, some form of additional BC gen really helps him out here
    • Can probably rip YOU in half with beard

    Roles
    Arena

    • Below average DC, decent attack, high cost BB
    • LS is solid for defensive teams and generally being annoying
    • ...Though you're still better off running heavy offensive, or offensive+30% HP if you're the careful type
    • While his BB shield is interesting for possibly surviving round 2, he's not really a great arena unit, definitely outclassed by Deimos as either a lead or a sub
    • Sorry bro, everyone has to have at least one thing they suck at

    Raid
    • STEP THE FUCK OVER NERDS TRIDONGER IS HERE
    • But seriously Tridon is a strong contender for literally the perfect raid unit, with only really Deimos competing
    • The shield is really what makes him the GOAT of all GOATs, an extra couple thousand HP is /huge/ for surviving the usual bullshit of raids
    • Huge BC%, defense buffs don't hurt either
    • His HoT on BB is as niche as ever, but can occasionally save you here as well, fuckin DoTs man
    • Honestly I know this is a boring section but everything about Tridon is just perfect for raid

    Trials
    • Oh look, somewhere else Tridon is good, who could possibly have seen that one coming
    • It is worth noting that Tridon's BC gen issues are somewhat exacerbated here; you'll definitely want to proactively deal with them. BC on hit is good.
    • Otherwise, he's pretty great; if you can't spam, just SBB every other turn and keep up BC/HC/def forever and shield most of the time
    • Makes it much easier to use mitigators other than Elimo, or alternatively, to just use Elimo BB and not worry about her SBB
    • Note that his shield appears to still 'break' guard so try not to have it up for times you need to guard, but also note that APPARENTLY his shield is broken again for overflow damage (read: absorbs everything) so you might not have to guard at all. DON'T GET USED TO THIS.

    Frontier Hunter
    • Ok let's be real here - huge SBB cost, meh DCs, not a good combo for FH.
    • Urias can make him perfectly usable if you want to use him
    • As always, his survivability can help out here, but generally isn't required for FH

    Synergies
    • EDEA! The flower booby waifu queen is pretty much the only 7* mitigator currently released that doesn't clash horribly with Tridon, and even all of the 6* ones except for Narza clash too, even worse. Tridon+Edea is a terrifying combo.
    • Anyone who can offer enough bonus BC gen to keep his SBB going. This can range from Deimos lead to Alice/Vesti/etc giving 30% Ares to Kikuri/Vesti/Medina/Rivera offering BC on hit; source doesn't matter, even with his 30% BC droprate and bonus 10% from ES, you're still gonna need some support to keep him up
    • In terms of synergy WITH him, anyone with a rec->whatever conversion likes Tridon lead, and anyone with a def->whatever conversion REALLY likes Tridon in general. Non-exhaustive list; Aurelia, Rivera, and Alice come to mind as benefiting from his LS, while RC5Q9 reward Owen really likes the defense buff
    • Tridon also does a fantastic job of supporting squishies in general - he does a LOT to keep them alive, more than anyone else in the game probably. This can either soften the sting of Breaker/Oracle in difficult content, or make it easier to run low-HP units like Edea/Ultor in extremely threatening environments without having to worry about their survival
    • ...Though note that Tridon's shield will be exhausted very quickly by Ultor since neither Ultor's self def buff nor Tridon's def buff apply to shield, and Taunting every attack without hella defense burns shield FAST. It's not a HUGE issue, they'll both kick in on any hits that occur after shield breaks, it's just that Tridon shield will go down faster than usual on Ultor - it'll still help out a bit.

    Competition with Deimos
    • Special section since these are arguably the two best defensive leaders in the game long-term for general use!
    • Deimos is currently a better lead for slot efficiency thanks to BC on hit and immunity given that we don't have shit for autobattle immunity subs
    • Longer term based solely on JP units, Melchio will want to be in as many teams as possible due to his wonderful atk->def conversion, which lowers Deimos's value (LS immunity no longer valuable) and makes Tridon the better lead as long as you have BC on hit in team as a sub
    • Aurelia is a very valuable option though, synergizing WONDERFULLY with Deimos on autobattle, offering a defense buff that OBLITERATES anything Melchio can offer, and also heals. If you have and want to use her, even a 6* Aurelia is good enough to make Deimos the best lead by a huge margin long term, 7* Aurelia may cement him as THE best option period
    • Also note however that Rivera is a thing, offering a slightly better rec buff than Deimos, so once she comes out you can always run Tridon lead with Rivera/Aurelia sub and use Aurelia BB for immunity, Rivera BB for rec buff. Will require regular manual battle, but is incredibly powerful overall
    • Personally, I hate manual shit so I'll just roll with Deimos lead and Tridon sub for the shield/def buff (overwriting Deimos's weaker one) and Aurelia sub when I need the extra survivability
    • tl;dr both are great leads, but Tridon DOES NOT completely negate Deimos's existence

    Overall
    • Tridon is easily in the top 5 of useful units on global currently, and stays there even counting all upcoming JP units
    • His one minor weakness (slightly expensive SBB) is completely overwhelmed by his massive list of strengths
    • If you have him, use him, as either a leader or a sub, he's great either way and good enough to fit on almost any non-arena/FH team
    • Final rating: 10/10, arguably sharing the only 11/10s that I would give out with Deimos and possibly Aurelia/Zenia

    [​IMG]
    THE AGE OF ULTRON HAS BEGUN
    Lord 7730 3465 2695 2320
    Hits / Leader 11hits 22DC 100% Element Weakness DMG+ (ALL) / 80% ATK 50% DEF 20% CRIT (ALL)
    BB 16hits 32DC 26cost 600% Fire (TGT) / Taunt (250% DEF+) (SELF) 1Turns / 500% DMG Each Turn 1Turns Attack
    Super BB 20hits 20DC 28cost 600% Fire (AOE) / 50% CRIT DMG+ (ALL) 3Turns / Taunt (250% DEF+) (SELF) 1Turns / 200% ATK+ (ALL) 1Turns Attack
    Ultimate BB 3hits 18DC 28cost 1200% Fire (AOE) / Reduce DMG (75%) 1Turns / 300% CRIT+ (SELF) 3Turns / 300% CRIT DMG+ (ALL) 3Turns / 300% ATK+ 300% DEF+ 300% REC+ (SELF) 3Turns Attack
    Extra skill Condition: Blades of Ultor (30% ATK, 30% DEF, 10% Crit Chance, 200% Crit Damage) sphere is equipped
    Effect: 40% ATK 40% DEF (SELF) / Angel Idol (Revives with 100% HP) when HP < 20% (SELF)

    Overview: Aside from now having what is a strong contender for my absolute favorite artwork in the game, Ultor finally manages to carve out a legitimate niche of his own even in a world dominated by Deimos - the highest natural attack buff in the game (JP units included), probably the second highest individual self-buff-only SBB damage in the game (beaten only by Zenia in total 'true' SBB mod as far as I know); if you count ESes/unique spheres he skyrockets to the absolute highest damage SBB option in the entire game thanks mostly to his sphere (which can be used by his competition, granted...) along with being one of the most survivable DPS options thanks to a 100% heal Angel Idol ES and a nightmarish +320% permanent defense on top of whatever he gets from 140% and Melchio/Aurelia conversion buffs. While his HP is fairly shit when you go that route, and he's very vulnerable to defense ignoring/flat damage attacks, he can get so much defense that he casually ignores pretty much literally any non-piercing, and his Taunt helps him tank a bit for team.

    Strengths
    • Amazing damage; by far one of the highest consistent damage options in the game when counting ES/sphere
    • Also has great versatility in that damage thanks to being able to switch from STBB to MTSBB, good for raids and body part killing
    • BB is worth noting; while using it lowers team damage (short SBB atk buff duration), the DoT effect puts him WAY ahead of even Yuura damage wise
    • Team damage amp is pretty massive thanks to highest natural attack buff in game and +50% crit damage. RIP Reyes we hardly knew ye, welcome back Colt you're finally on par with Reyes
    • Incredibly tanky to any non-piercing damage; can easily become nearly or literally immune to 'normal' damage, even the high end stuff
    • ES keeps him alive even through the worst possible bullshit that Taunt can get him into, and with Angel Idols, he can tank a LOT of bullshit for team while never relenting on his unreal damage
    • UBB is worth noting as one of the strongest offensive AND defensive options in the game - 300% crit damage to team, and 300% crit chance/attack/everything else to him, means that when he turns it on someone is gon' die. Doesn't hurt that it also offers 75% mitigation, so you can use it to cheese gigantic nukes while still going HAAAAAAAAM! As always though, crit damage immunity will make this a lot less valuable, so study up before randomly popping it. Crit chance resistance doesn't matter though, +300% crit chance means that he's going to have 70% chance to crit pretty much no matter how much resistance they have
    • Has some of the coolest art in the game
    • Highest base attack total in game once max imped
    • Is tacticool thanks to dual wielding

    Weaknesses
    • While low HP is USUALLY not a big deal, and he actually does have above average base+imp caps... he has no HP at all from spheres. If he gets hit by defense ignore/fixed damage stuff, and he WILL thanks to taunt, Ultron here is just gonna die like a bitch unless his ES is up or you Angel Idol'd him already. Even in raids, there are a decent number of bosses with fixed damage attacks. You NEED a high HP% lead to be at all functional. Seria's EX trial sphere also really helps, offering HP and a chance to turn damage into health instead - useful all the time, borderline required for some content
    • Much of his maximum damage relies extremely heavily on crits. That means his damage goes down to merely 'very high' against crit resistant/immune enemies or boss body parts, and even less if you don't have at least a 40% crit buffer somewhere in team (and the best one, 7* Michele, has an attack buff that clashes with his). Ultor can still be useful without any of that, but you really want to support him to see anything particularly crazy from him
    • Zero utility outside of taunt. None. He does damage, and that's it.
    • Overlap; Deimos/Michele bring reasonably comparable attack buffs to team, and conversion attack buffers (Owen, Alice, etc) can offer relatively similar attack buffs as well. 200% attack sounds like a lot, and it is, but it's not THAT big of a damage difference - in a Zenia team with a roided up Alice buddy, it might only boost damage by 10%, and at that point you almost might as well just bring more utility
    • SBB is a little above average cost at 54, close to Tridon in fact. While Taunt and BC on hit ensures that he'll generally have no issues filling it, that does entail making sure you have BC on hit.

    Arena
    • FINALLY I get to write a review about someone awesome in arena!
    • LS is excellent in arena; solid universal attack, 20% crit, and an ok defense boost
    • Defense won't actually do that much - will generally reduce the damage of attacks against you by ~400-500
    • Offensively speaking though is currently the highest average damage LS available, and makes Amanohobokillers much more viable again
    • Speaking of which, his ES+LS+a crit subsphere=crit cap... on a guy who has +200% crit damage from his sphere and the highest base attack in the game
    • I'm not exaggerating when I say that his basic attacks, if they crit, WILL oneshot pretty much literally anyone. He's going to be doing (depending on subs, typing, imps, etc) realistically 30k+ pre-defense damage to most targets round 1. Not even mitigation is enough to survive that. Round 2, multiple it by about 3x with BB.
    • Yes, his BB is single target, but honestly it doesn't matter that much when he 100% guarantees by himself that 2 people WILL be dead by the end of round 2 guaranteed, BBs be fucked, and the Taunton his BB is actually really interesting since it lets him absorb any non-BB hits and actually often survive them thanks to him suddenly having ~3300-4000 ish damage reduction
    • ...Oh, and his ES is a 100% heal Angel Idol, because Selena surviving at 1 HP wasn't bullshit enough. You remember all that damage reduction shit? Yeah doesn't matter, Ultor is going to make it to round 2 no matter what happens, and round 3 99% of the time even if 4 remaining enemies all BB round 2. That means he will singlehandedly guaranteed delete 3 enemies, pretty much every arena battle, no matter what
    • So yeah. Honestly? Probably the best arena lead available right now, or at least on par with Quaid, who offers better BC gen but drastically less raw power and survivability
    • ...Though Ultor is actually a pretty good sub in Quaid teams, so take that as you will. You thought Selena sub was bad enough - how about TWO immortal units?
    • 7* Michele will give him a run for his money as lead, thanks to offering similar damage (and a team atk buff on BB), better BC gen on both attacks and LS, and a whopping 30% HP on LS, but still can't match his raw individual savagery. Both will be very usable. As a sub, he shits in her cheerios.

    Raid
    • Ultor shines as in raids where you can abuse his taunt WITHOUT getting him killed, and in raids where you need to switch from single-target to multi-target attacks to kill specific body parts (ex. most of them)
    • His team damage amp is also pretty high pre-Michele Frontier, thanks to the massive attack buff, but be aware that the 1 turn duration absolutely wrecks his team damage amp on the very raids you'd most want to bring him in, while Deimos is omnipresent and has a 3 turn attack buff. Also be aware that with stuff like Zenia and Alice, it's rapidly becoming common to already have truly massive attack/BB boosts (functionally identical on SBBs) going, so his total team damage contribution via SBB buff might not actually change that much
    • Still, assuming you can SBB regularly, Ultron offers tremendous damage on anything that isn't crit immune. While that is becoming less common in harder raids, it's still pretty handy to have a guy who can outdamage ANYONE else, and even beat most UBBs damage wise with just his SBB

    Trials
    • Ok - let's be real here, Ulto is basically Deimos's little bitch brother here for most stuff. LS is worthless here, Deimos does Tauntanking(tm) about a hundred times better with close to double the HP and far more base/total defense to boot, and you'll generally be stuck with just using BB anyways so the attack buff don't even help you.
    • Still, Yuura-level damage with BB is nothing to sneeze at, and if there are only limited oneshot STBBs aimed at you, you can still use angel idols and his ES to facetank a lot of stuff
    • Honestly though, not his best place, a LOT of trials have multiple buff-wiping instakill or extremely high damage BBs and not even guarding will let him survive. Use with caution

    Frontier Hunter
    • Not a lot to say here. Good damage, absolutely nothing else. BB cost also hurts.
    • You could do worse than Ultor for a nuker, especially for stuff like FH mid farming... but that's about it. He's not so great on 3TKO or even 1TKO teams due to SBB cost

    Synergies
    • Anyone who converts attack to another stat REALLY likes Ultor's 200% attack buff. Slightly ironically(?) that actually helps Ultor's long-term potential /somewhat/; while Michele mostly dethrones him for general use, Melchio's atk->def conversion gets reasonable benefits by going from Michele's 140 to Ultor's 200%, and if you don't have Michele in the first place Ultor may be your only/best option for an attack buffer
    • Defensively speaking, Ultor really likes people who keep him alive. That means 140%+ defense buffers primarily, but ESPECIALLY conversion buffers, who can help him take 1 damage from stuff that would normally hit hard even with all his defense. If you can pull off a 200+ Aurelia defense buff on top of Ultor's own 330 and Tridon/Kanon/etc pumping out 140, you can get Ultor's defense up so high that he can even shrug off 5k+ damage attacks with little to no damage
    • Shields don't really do a TON for him since they don't benefit from his crazy defense, but a few thousand extra HP never hurt anyone. Against thunder enemies, Tridon's shield can actually offer a pretty major survivability buff with the earth retyping. Just don't expect it to help much vs Fire stuff... or Earth enemies either, honestly, Ultor losing his natural element resistance is a huge loss of survivability for him

    Overall
    • Ultron, I mean Ultor, is a generally tanky DPS option with minimal utility and a penchant for getting rekt by critical chance/damage resistance and ultra-difficult content in general
    • He's also an Arena god, either as lead or sub
    • Rarely ever your best option, but he's very usable if you like him and can make use of his attack buff/damage
    • Overall rating: 7/10.

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    Flower Booby Waifu Goddess Edea
    Lord 8105 2600 2632 2321
    Hits / Leader 12hits 36DC Nulls CRIT (ALL) / 100% ATK 30% DEF (Earth)
    BB 15hits 30DC 25cost 500% Earth (TGT) / Reduce DMG (50%) 1Turns / Add 10% Injury 10% Weak 10% Sick 7% Poison to ATK (ALL) 3Turns Attack
    Super BB 18hits 18DC 22cost 450% Earth (AOE) / Reduce DMG (50%) 1Turns / Add 15% Injury 15% Weak 15% Sick 10% Poison to ATK (ALL) 3Turns Attack
    Ultimate BB 21hits 21DC 25cost 1000% Earth (AOE) / Reduce DMG (75%) 1Turns / Add 10% Chance -50% Enemy ATK to ATK (ALL) 2Turns Attack
    Extra skill Condition: 20% ALL Stats (SELF) (Lafdranya (Boosts Def by 50%, nullifies extra critical hit & element based damage) equipped)
    Effect: Add Cure Ails (ALL) effect to BB/SBB (SELF)

    Overview: An unusually heavily defense-focused mitigator, Edea is uniquely suited to dealing with any element of opponent, even Fire type stuff whose advantage is negated by her sphere's elemental weakness negation properties, but has some minor issues with survivability thanks to only really having +20% HP from her ES and whatever you can get from subspheres - while her ridiculous defense (despite shitty def imp cap and base def) helps her survive normal attacks effortlessly, gigantic set-damage nukes and def ignore definitely hurt Edea a little harder than most units. Unlike Ultor though, her immense imp HP cap and 20% HP from ES combine to make it more of a minor concern than a serious issue, but Edea still benefits more than almost anyone else from Anima typing - she REALLY wants the HP to function at optimum efficiency endgame.

    Survivability issues aside, she also has great utility, ESPECIALLY after global gets the JP rework of Sickness that makes it kinda stupid good, and her total lack of clashing with other meta units means that Edea is uniquely easy to fit into any squad, more so than any other mitigator available on global and JP alike. Considering the incredible strength of Deimos and Tridon, that bodes very well for her; she was always good, but on global she's gone from 'merely' very good to absolute VIP, easily the best mitigator available until or if we get a SBS mitigator or possibly an as-yet-unreleased JP batch.

    Strengths
    • Very rare and useful buffs means that Edea is trivially easy to slot into basically any team regardless of what buffs you already have available
    • Uniquely high utility by mitigator standards; Sick is OP in the future, while Injury and Poison only get better in RC5. Weak, unfortunately, still sucks
    • High basic attack DC, not that you'll ever use a basic attack once you get the mitigation train going
    • Extremely high defense and crit/element bonus immunity means that while she might not be quite as tanky against oneshots as HP-focused mitigators, flower booby waifu has no real weaknesses and can be casually used anywhere regardless of element or even what ailments they're vulnerable to
    • Fantastic SBB animation works well with BC on spark options, though she can often go too fast for slow sparkers like Kikuri, Sefia, Deimos, etc; if on manual, always swipe her last if possible to maximize BC gen for everyone
    • Quite frankly, you can ditch Lafdranya and use a normal sphere (Malice, Buffer, etc) without losing any real value on her if you're not up against Fire units; this can entirely fix HP issues if they are a concern
    • Waifu/10
    • Hair smells nice

    Weaknesses
    • As mentioned above, she is a little weak to massive oneshots, especially if not Anima. NOT a crippling weakness, just consider HP subspheres on her if possible. Also as mentioned above, if it's a big deal and you aren't against fire units, just ditch Lafdranya and use an actually good sphere - you won't miss it all that much except against Fire stuff, where Lafdranya+ES actually offers better survivability than pretty much any other sphere available
    • Loch will fucking murder you if you even look at her

    Roles
    Arena

    • Great DCs on basic attack
    • ...Along with shitty attack, a single target BB, and a LS that's only good for monoearth, which isn't good in the first place
    • Look, if you really like her you can use her as the Earth sub in a Michele team or just an Ultor squad, but there are generally better options
    • Still, mitigation isn't THAT bad on BB, you can make her work if you really want to. I'm just not gonna recommend it

    Raid
    • Oh MAN Edea was built for raids.
    • Many enemies are vulnerable to at least one of her ailments, and in RC5 pretty much all of them are vulnerable to multiples? Check.
    • Amazing synergy with common raid units (Tridon, Deimos, Kanon, etc)? Check.
    • Tanky as fuck in general and doesn't give a fuck about fire element body parts? Check.
    • Seriously, there's basically no downsides to using Edea in raid, and no other mitigator actually matches her in a generic Deimos+Zenia or Tridon+Zenia squad

    Trials
    • Unfortunately, most trial bosses are immune to most or all of her ailments, though many are weak to Injury so she stays pretty useful anyways
    • Otherwise, she synergizes with common trial units just as much as common raid units, so once again she's just a generic good option
    • Of note is the fact that Edea is also the best +1 mitigator in a multi-mitigator team, such as an Elimo/Edea squad - when Elimo wants to UBB, Edea holds down the fort and keeps 50% miti up.

    Frontier Hunter
    • Very solid mitigation option as always
    • Fairly useless in FH Mid farming though, and 1TKO doesn't need mitigation in general, so she's really only for 3TKO squads and 1TKO squads that aren't confident in their ability to 1TKO
    • This isn't a knock against Edea at all honestly, pretty much all mitigators save Shera have the same issues in FH

    Synergies
    • Anyone who offers a 140% defense buff, or at least 100%, is automatically Edea's best friend. GOOD THING THOSE ARE PRETTY COMMON NOW!
    • Seriously though, Tridon, Deimos, Kanon, even Eve for stuff like Bal Media, they're about as common as dirt
    • Much like with Ultor, Edea also especially likes conversion buffs that can help her reach truly dizzying defense totals; Aurelia, 7* Melchio, etc
    • Honestly, it's probably not as much that Edea synergizes with meta units so much as that she doesn't clash with them like most other mitigators do - Alim/Gumi step it up!

    Overall
    • Overall the best mitigator in the game (in global) by a huge margin thanks to Tridon/Deimos's existence and commonness
    • A high-utility, element-neutral versatile mitigation option who is usable everywhere
    • Only weakness (lowish HP with unique sphere equipped) can easily be circumvented by switching to generic spheres
    • Final Rating: 10/10.

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    "Totally Not Compensating For Anything" Loch Ness Monster
    Lord 7751 2865 2490 2573
    Hits / Leader 9hits 36DC 50% Spark DMG+ (ALL) / 100% ATK 30% DEF (Thunder)
    BB 28hits 28DC 25cost 260% Thunder (AOE) / 70% Spark DMG+ (ALL) 3Turns Attack
    Super BB 1hit 28DC 35cost 850% Thunder (AOE) / 25% CRIT+ 50% BC+ (SELF) / 70% Spark DMG+ (ALL) 3Turns / 100% BB ATK%+ (ALL) 3Turns Attack
    Ultimate BB 1hit 40DC 30cost 2000% Thunder (AOE) / 50% BC+ (SELF) / Ignore DEF (ALL) 2Turns / 200% Spark DMG+ (SELF) 1Turns Attack
    Extra skill Condition: 20% ALL Stats (SELF) (Eshuon (30% boost to Atk and Def & reduces amount of BB gauge consumed during BB) equipped)
    Effect: 50% Spark DMG+ (SELF)

    Overview: Ah Loch. The first meta-ish unit I got back when I was first getting (back into? can't remember) into the game, who died a horrible death at the hand of utility-heavy batches like Michele and friends, was stuck with the worst 6* of his batch, and has been absolute garbage ever since. You finally got a 7*! I wanted to be excited for you bro, but... we've had a LOT of good spark buffers come in the last few months, and since I don't feel like spending the full review skirting the issue, let's just touch it (her) now - Zenia. She is literally just Loch, but vastly better. Higher individual damage, higher team damage, better utility, she just shits on him on every single level as either sub or lead, completely obliterating his small niche n a world already dominated by the Raagas and Clairs and and (upcoming) Loas of spark buffs.

    Strengths
    • Pretty damn high individual damage - while Zenia shits in his cheerios and Ultor laughs all the way to hell, Loch is still pretty respectable individual damage, only really beaten by them and a few others (and super pumped basic attacks - more on that later)
    • Decent team damage amp, though again, Zenia completely obliterates this, and even without Team Robo-Waifu, the common use of Raaga/Loa, somewhat common usage of Claire, and the power of Will/Lava/Velnil as BB mod buffers already made Loch pretty rough to fit into a team without fucking it over. Remember, it doesn't matter how good your individual damage is - if it lowers overall team damage, you're still shit
    • If sparked perfectly, can individually outdamage his competition thanks to his single hit and spark damage ES

    Weaknesses
    • Is completely eclipsed by Zenia at everything, even real-world individual damage, in almost all situations
    • Even if he wasn't, his SBB costs 60BC, and unlike Tridon and his 59/56, you have limited options to deal with it
    • ...And 1-hit attacks, even if they look cool and have high individual damage, fuck over team spark rate, lowering team damage significantly in some cases. So he doesn't really even bring that much more damage to the table, if any at all, depending on sparking skill/luck and animations
    • UBB is pretty shit, it's just an ok spark damage buff in a world where Zenia UBB and a million other high-team-damage UBBs exist that eclipse his without much trouble
    • He's a little squishy individually due to being locked into his unique sphere; unlike Edea, he can't really opt out of it into something tankier that easily without losing some of his one useful quality (individual damage
    • May have a fedora
    • May be slightly overprotective of Edea

    Roles
    Arena

    • At least I can finally say something nice about him!
    • Excellent DCs, reasonably good post-imp attack, and a high-DC BB mean that he's a very usable Thunder element sub
    • ...Too bad Deimos and Griel exist and do it better
    • He's ok as a Thunder arena mono lead, I guess, but as usual that's not actually really good, even if it was I'd rather just use Ultor lead and 4 thunder subs and still do more damage and have more likelihood of surviving to round 3 if everything goes to shit
    • Actually scratch that nice thing, he's a usable sub if you really like him and that's about it. His BB doesn't even hit that hard

    Raid
    • Zenia friends exist
    • Zenia subs exist
    • Raaga friends/subs exist
    • Sorry Loch.

    Trials
    • ...Ok yeah I'm drawing a blank on this one. At best, he's usable for oneshotting some early trials in a perfect squad setup, but Zenia does even that better

    Frontier Hunter
    • Well, at least he's decent for 1TKO and FH mid 1TKO squads, though Mifune is generally better and Zenia is FAR better

    Synergies
    • The bench

    Overall
    • A decent concept hamstrung by poor execution and a meta that is actively hostile to him by dint of how common good spark buffers are
    • Zenia drove the final nail into the coffin for him, completely obliterating him at everything
    • You can use him if you like him, but... real dawg talk, he's not good.
    • Final rating: 4/10

    [​IMG]
    (still waiting on that alternate artwork thing, Gumi, port that shit)
    Undead Stripper Loli Princess Alice
    Lord 7952 2823 2300 2699
    Hits / Leader 10hits 40DC 4BC Fill Each Turn (ALL) / 100% ATK (Dark)
    BB 13hits 13DC 25cost 260% Dark (AOE) / Heal (ALL) / 45% Curse Attack
    Super BB 19hits 19DC 23cost 500% Dark (AOE) / Convert 80% REC to ATK (ALL) 3Turns / 30% BC Fill+ (ALL) 3Turns Attack
    Ultimate BB 23hits 23DC 20cost 1000% Dark (AOE) / Heal (ALL) / Gradual Heal 3Turns / 350% REC+ (ALL) 3Turns Attack
    Extra skill Condition: None
    Effect: 100% Chance Drain 5%-10% HP on ATK (SELF) / 100% Chance 7 BC Fill on ATK (SELF)

    Overview: After an eternity spent wallowing in the shadows, Alice bursts onto the stage again, ready to tear up the-what? No one cares? She's terrible? Completely worthless? Well that's a bit mean. Also a claim of dubious veracity, if I may say so. Despite her poor reception on JP, which was for good reason for the record I'm not saying anyone was wrong to think she was underwhelming, Alice benefits IMMENSELY from the existence of a couple of recent global exclusives that take her from pretty garbage to actually pretty solid as a sub; Tridon to some degree, but Deimos primarily. Put simply, the ease of access to strong(ish) rec buffs gives her conversion some value (quick overview: Tridon lead alone makes her a 120% attack buffer, Deimos lead makes her a 160% attack buffer, Tridon lead and Deimos sub makes her a 200% attack buffer, tied with Ultor for pretty much the highest attack buff available; Tridon lead + Rivera sub takes her up to 216% attack buff, which is actually feasible in conjunction with Aurelia for retarded atk/def totals).

    What does that /actually/ mean for her? Well - Deimos lead + Alice sub gives you a competitive BC on hit total and Ares buff, which pretty much lets you replicate Vesti without actually wasting a slot on her. People like Vesti, right? What about Vesti with a 160-200% attack buff, and less glorious aryan gun waifu in turn for a gothic lolita look? Ok that was really creepy, sorry, but point is that Alice works really well with Deimos and to a degree Tridon, and it's not like Deimos/Tridon friends are exactly hard to find these days. Mind you, you can still do just fine without Alice, she isn't an actual Vesti replacement or anything, but it's an alternative for people who use Deimos/Tridon.

    Strengths
    • Fantastic DC on basic attack, only really behind a few other units, though when you count the +1 hit ES guys she does fall a little behind
    • Surprisingly powerful attack conversion buff on SBB if you abuse her synergy with Deimos especially; considering that it stacks with normal attack buffs, it's an easy way to add a decent chunk of damage to team
    • Ares buff is never not useful, and it's still a very rare buff even on JP outside of the omnipresent Vesti, so overall Alice has close to 0 competition in general use
    • ES is actually pretty good, letting her basically burst heal herself every turn (useful to direct HC to other units) and get BB/SBB going very quickly
    • UBB has ridiculous cheese potential, both with herself (HELLO 360% attack buff to team) and Aurelia (oh jesus christ that's 315% defense, EVERYONE IS DEIMOS NOW!)

    Weaknesses
    • If Ares buff is provided elsewhere (Vesti primarily, some degree 7* tree), she brings 0 utility and not THAT much damage to team
    • Relies heavily on a Deimos lead to actually compete against Vesti at all, otherwise honestly Vesti is just the better choice of a sub
    • Even with Deimos lead, if you need a LOT of BC on hit, Vesti may very well still be a better option. Lower damage sure, but your attack doesn't matter if you die because you can't mitigate
    • UBB cheese with Aurelia only actually matters if you HAVE Aurelia, and her own atk buff the next turn is weaker than many UBB attack buffs anyways; sans Aurelia, her UBB is fucking terrible
    • LS makes me want to eat a baby, fuck you BC fill per turn isn't funny

    Roles
    Arena

    • The good news: great DC, above average attack, an ES that basically guarantees turn 2 BB and makes SBB pretty easy as well, Dark typing, decent LS
    • The bad news: Kikuri exists and matches/beats her at most of that... and her LS is MUCH more useful for monodark. Also her BB is literally just a way better version of Alice BB to add insult to injury
    • The ???? news: if you like her, Alice is a legitimate alternative to Kikuri as a monodark sub, not QUITE as good overall but very serviceable
    • I might even go so far as to say that she edges SLIGHTLY ahead of Kikuri in Ultor-led squads due to her massive self-BC fill from ES. Yeah Kikuri has better drop checks, but at 35-50% chance she'll definitely fall behind in total BC gen, and Alice's BC gen is focused solely on herself so it helps guarantee her get turn 2 SBB a lot better than Kikuri's DC advantage will ever help her get turn 2 SBB
    • Overall, just a pretty solid arena unit, not really blowing anyone's mind but perfectly usable if you like her, maybe SLIGHTLY better than Kikuri if you like Ultor lead

    Raid
    • This is probably gonna be one of the places Alice shines best due to what is (IMO) the omnipresence of Deimos as an incredibly powerful raid leader.
    • Her attack buff shines more than usual here thanks to the massive HP pools that RC4/5 bosses have
    • The Ares buff is pretty solid for middling BC gen teams, which for better or for worse, is the category that many Ultor/Tridon heavy teams tend to fall slightly into and why they already value Zenia so highly as the other lead
    • As always, overlap with Vesti can hurt her a bit here, but the insane synergy with Deimos IMO makes her a better option than Vesti in this situation
    • If you really want to be a jerkbutt, Tridon lead, Deimos/Rivera sub will let you get to pretty ridiculous attack conversion totals, but usually just Deimos lead will be better due to the BC on hit and general slot efficiency thing

    Trials
    • Ok ok yeah I'll just admit here that generally speaking Vesti's slot efficiency is going to be REALLY useful here, and there's so much BC drain/trouble generating BC going on in many trials that even stacking Deimos LS BC on hit and Vesti SBB BC on hit is actually useful/necessary here
    • THAT SAID, for more offensively bent squads, especially those with strong BC gen (hello Tridon sub and Zenia friend), Alice is actually very usable here, offering a perfectly usable Ares buff along with a strong attack buff to help speed through kills
    • Really it's just a question of whether you need both Deimos AND Vesti BC on hit, or if you can consistently get by with just Deimos; if the latter, Alice is better, if the former, Vesti is better

    Frontier Hunter
    • One of the few places she's honestly probably better overall than Vesti, I guess?
    • Generally speaking BC on hit is pretty useless for most FH approaches due to you either not getting hit (all 1TKO approaches) or not wanting to do massive damage with your SBB (3TKO), both of which hurt Vesti a lot in FH. Alice isn't any better in 3TKO than Vesti is, and she kinda sucks at FH mid farming too, but specifically for Terminus 1TKO squads she offers an Ares buff to help fund SBBs and is easy to get moving due to her ES
    • Is that a great niche? Honestly, no. FH mid (and post-nerf, End) farming is more efficient, and for people who can't/don't want to do it, 3TKO Shida/Lario squads are also better
    • ...But for those of us who just want to autobattle Terminus and call it a day, Alice isn't half bad

    Synergies
    • I don't want to blow your mind, but the REC to attack buffer really likes REC buffers, who boost REC.
    • That means Tridon lead, to a degree Colt lead, Deimos in general, later on Rivera, etc
    • Her synergy with Deimos lead is so strong it's worth it's own note, turning them into a ghetto Vesti with a huge attack buff for free(ish)!
    • Note that atk->def conversions DO NOT benefit from X->atk conversions, so Melchio DOES NOT have any special synergy with her
    • Aurelia and Alice don't generally benefit each other that much per se, except with the boosted conversions from Rec, but they work EXTREMELY well together given how much they both get boosted by rec buffs. Aurelia's insane defense buff helps make Alice immortal, and in turn Alice turns Aurelia's underwhelming damage into something pretty intimidating
    • ...And then Alice UBB happened. Folks, if you ever wanted to see 1 damage on EVERYTHING, just toss an Alice UBB'd Aurelia conversion on a Taunted Deimos, preferably with a 140% def buff to overwrite Deimos's own 100%, and laugh all the way to hell

    Overall
    • While not gamebreaking by any means, Alice is a very solid unit who benefits tremendously from Deimos's existence and is well worth evolving if you plan on using him regularly
    • Her synergy with Aurelia is also fairly ridiculous; the circlejerk of Deimos, Aurelia, and Alice is already pretty strong, and threatens to approach gamebreaking when 7* Aurelia hits
    • Without Deimos or at least Rivera in the picture, Alice is an average-at-best unit who struggles against Vesti's terrifying dominance of the Ares buff niche
    • Similarly, outside of Ultor leads she's generally beaten or at least matched by Kikuri in arena, but in an Ultor squad she's very solid
    • Final rating: 6/10 or 9/10 depending on whether or not you use Deimos lead/friends often

    ------------------

    Final notes: I never thought I'd say that Alice was pretty good, but MAN Deimos really does make the impossible, possible
     
    MOGF, exeras, ReL and 23 others like this.
  2. Phat Kat

    Phat Kat Lantern

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    :rolleyes:
     
  3. Phat Kat

    Phat Kat Lantern

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    When does edea have a rate up?
    Have I already missed it?
    She is the only one I care about at the moment to complete my lance mono squad.
    I'm not good at finding this information.
     
  4. Reign

    Reign Gleam

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  5. Phat Kat

    Phat Kat Lantern

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    So this got a like. (y)
    Which means you saw my comment.
    I am sorry if you thought I was trolling you.:D
    I was trying to indicate it would take me a minute to read some of the description before I commented, but wanted to let you know I was reading it.
     
  6. gtracer2

    gtracer2 Demon

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    Loch isn't locked by his sphere, he still gets the 50% spark boost, which is what you want if you're trying to nuke things. The only time you'd swap out is for the extra 20% hp and the reduction in BB cost if you need it but he can still use other spheres. I think you went a little too harsh on the review for him, he's a good unit but I mean if you wanted a spammable nuker than anyone would just take rowgen.
     
  7. Neonix

    Neonix Eurynomos

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    Yup my favourite water element unit is back, Tridon that is. He looks even more boss with that HUGE trident and water dragons...
     
  8. Taikero

    Taikero Apollo

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    I was Super stoked to have fun with my Anima Loch, but then I pulled an Anima Zenia and well......at best now Loch can be a sub in a second or third squad for GQ/Trials. Kind of sad, really.

    Alice though might have some application, as you've noted, but she still has to compete for a spot with other good options.
     
  9. DownWithTheRest

    DownWithTheRest Suppressor

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    >Goes to tags first<
    Wow. Ok. What the......moving on......
    My reactions went from :eek:->:confused:->:oops:->o_O





    Reading review......will be updated.......:rofl:

    EDIT: Great review! Loch just came at the wrong time I guess.........:/
     
    Last edited: Jul 25, 2015
  10. Reign

    Reign Gleam

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    Err... So, this comment is meant for Ele??
     
  11. Snoobcat

    Snoobcat Looper

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    You forgot to write "i just want my father to be proud of me" to those tags:rofl:.

    Funny stuff as always, and a 11/10 review(y).So happy i have them all. Looking forward to your review for Bestie batch.
     
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  12. Phat Kat

    Phat Kat Lantern

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    Yeah pretty much sorry for the confusion.
     
  13. Eleiryn

    Eleiryn QUACK QUACK BOOM Administrator

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    I still don't know which fucking tag it was but the 50 character limit notice kept yelling at me so I deleted everything that looked long

    originally there were another dozen or so tags that I thought were pretty great but wouldn't fit

    that might have gotten deleted in the process

    You're right, and I noted as much in my review - even with Alice-Deimos synergy considered, Vesti is still really compelling. Is there anyone else you were referring to in terms of direct competition? Really curious to hear your thoughts, they're always solid and sometimes there's stuff in there I never thought of.

    I'm not watching an Ushi review, lol.

    Thank you for the note on the 50% spark damage thing though, I'll edit that a bit. You might be right on the too harsh thing, I dunno, but my thoughts on it are pretty simple - if it was just subs that rekt him, I'd have been a lot nicer (for example Claire, still better but how many people actually have her?) but Zenia is probably THE best
    friend you can bring along aside from Deimos/Tridon, and she UTTERLY replaces Loch in every single aspect. So it's not a question of availability - it's easy to find Zenia friends. It's not even a question of niche - Loch really doesn't have a good one compared to her. He just... has no reason to exist while Zenia does, unfortunately, and I'm not gonna sugarcoat it. I already tend to give people reasonably high ratings (possibly a little inflated - though I'm working on it) unless they're absolutely terrible, but I try to always be 100% honest and accurate in reviews, even if they aren't perfect.
     
  14. MmerkK412

    MmerkK412 Gleaming God

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    Great review as always! Thanks for all the hard work!!

    I think I'll be going Deimos, Tridon, Edea, 2 others and Zenia friend for awhile. Also you basically made up my mind on whether or not I should evolve Alice. I probably won't get Vesti anytime soon(or ever) same goes with Rivera so the slot efficiency makes sense for my above team composition. I usually bring along Quaid for elemental buff so my team looks set.

    :)(y)
     
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  15. Frank_man

    Frank_man Darkwalker

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    lol Tridonger... ok I totally didn't realize just how much Tridon buffed up Alice. I might actually use her now. I don't really have a strong attack buffer for my squads and sooner rather than later my Kira is gonna have to be replaced for trials/GQ/GGC as they get more crit resistant. Might have to work her into my squads now then. Sounds good, especially with some Deimos friends. I suppose a few people here was right in saying she wasn't hot garbage. My apologies.

    Great review as always.
     
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  16. Eleiryn

    Eleiryn QUACK QUACK BOOM Administrator

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    Datamine says otherwise. I'm not willing to trust ingame BB descriptions right now - ESPECIALLY with how fucked Alice's is. Her description is completely wrong, though AI/Reddit testing show that she's working fine.

    If you can show some testing that actually confirms he gets +600 crit damage from UBB instead of the +300% he's supposed to I'll edit it.

    My thoughts exactly personally - I hadn't really grasped the Alice connection until I sat down to do this honestly, I tend to think really hard about uses/possible uses before writing reviews and talk with friends about it, and somewhere along the line the Deimos/Tridon/Alice thing just... clicked.

    So far I'm really liking it ingame, but too early to say THAT much.
     
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  17. Frank_man

    Frank_man Darkwalker

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    @Alrisha that's pretty insane... Ultor is a pretty mega nuker now it seems. Wonderful.
     
  18. Alrisha

    Alrisha Forum Stalker Moderator

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    My bad. I was wrong. LOL

    [​IMG]
     
  19. MmerkK412

    MmerkK412 Gleaming God

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    I'm kinda sad I have to bench a max imped anima Griel AND a max imped anima Kanon tho. They've done wonders for me so far. Too bad Tridon shits on them combined, especially with Deimos' LS. Only thing is the debuff from Griel which is great, but it saves a slot so I think it's worth it.
     
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  20. rrevbra

    rrevbra Karma Killer

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    Is Oracle Deimos still worth raising ? Not risking another 10 pulls to get Zenia again in gift box
    Maybe i should just use Zenia as lead and get Deimos friend lead
    Still salty though
     

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